Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
/*
This is an experimental main to use with hwLibary
- create the library with `cmake . -DBUILD_ENGINE_LIBRARY=1' and `make hwengine'
- compile this file with `gcc libhwLibrary.dylib libSDLmain.a wrapper.c -o wrapper -framework Cocoa -framework SDL'
(in Mac OS X, but this command line shouldn't be much different in other OSes; make sure to set the correct files/paths)
- this executable expect a save file "Save.hws" and the data folder "Data" to be in the same launching directory
*/
#include <stdlib.h>
extern void Game (const char **);
int SDL_main (int argc, const char **argv)
{
// Note: if you get a segfault or other unexpected crashes on startup
// make sure that these arguments are up-to-date with the ones actual needed
const char **gameArgs = (const char**) malloc(sizeof(char *) * 11);
gameArgs[ 0] = "0"; //ipcPort
gameArgs[ 1] = "1024"; //cScreenWidth
gameArgs[ 2] = "768"; //cScreenHeight
gameArgs[ 3] = "0"; //cReducedQuality
gameArgs[ 4] = "en.txt"; //cLocaleFName
gameArgs[ 5] = "wrapper"; //UserNick
gameArgs[ 6] = "1"; //isSoundEnabled
gameArgs[ 7] = "1"; //isMusicEnabled
gameArgs[ 8] = "1"; //cAltDamage
gameArgs[ 9] = "0.0"; //rotationQt
gameArgs[10] = "Save.hws"; //recordFileName
Game(gameArgs);
free(gameArgs);
return 0;
}