QTfrontend/SparkleAutoUpdater.mm
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
changeset 8377 869f80966a77
parent 8064 202e2cce7077
permissions -rw-r--r--
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

// see original example here http://el-tramo.be/blog/mixing-cocoa-and-qt

#include "SparkleAutoUpdater.h"

#include <Cocoa/Cocoa.h>
#include <Sparkle/Sparkle.h>

class SparkleAutoUpdater::Private
{
    public:
        SUUpdater* updater;
};

SparkleAutoUpdater::SparkleAutoUpdater()
{
    d = new SparkleAutoUpdater::Private();

    d->updater = [SUUpdater sharedUpdater];
    [d->updater retain];
}

SparkleAutoUpdater::~SparkleAutoUpdater()
{
    [d->updater release];
    delete d;
}

void SparkleAutoUpdater::checkForUpdates()
{
    [d->updater checkForUpdatesInBackground];
}

void SparkleAutoUpdater::checkForUpdatesNow()
{
    [d->updater checkForUpdates:NULL];
}