GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
char sdlkeys[1024][2][128] =
{
{"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
{"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
{"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
{"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
{"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
{"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
{"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
{"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
{"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
{"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
{"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
{"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
{"!", "!"},
{"\"", "\""},
{"#", "#"},
{"$", "$"},
{"&", "&"},
{"'", "'"},
{"(", "("},
{")", ")"},
{"*", "*"},
{"+", "+"},
{",", ","},
{"-", "-"},
{".", "."},
{"/", "/"},
{"0", "0"},
{"1", "1"},
{"2", "2"},
{"3", "3"},
{"4", "4"},
{"5", "5"},
{"6", "6"},
{"7", "7"},
{"8", "8"},
{"9", "9"},
{":", ":"},
{";", ";"},
{"<", "<"},
{"=", "="},
{">", ">"},
{"?", "?"},
{"@", "@"},
{"[", "["},
{"\\", "\\"},
{"]", "]"},
{"^", "^"},
{"_", "_"},
{"`", "`"},
{"a", "A"},
{"b", "B"},
{"c", "C"},
{"d", "D"},
{"e", "E"},
{"f", "F"},
{"g", "G"},
{"h", "H"},
{"i", "I"},
{"j", "J"},
{"k", "K"},
{"l", "L"},
{"m", "M"},
{"n", "N"},
{"o", "O"},
{"p", "P"},
{"q", "Q"},
{"r", "R"},
{"s", "S"},
{"t", "T"},
{"u", "U"},
{"v", "V"},
{"w", "W"},
{"x", "X"},
{"y", "Y"},
{"z", "Z"},
{"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
{"[0]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 0")},
{"[1]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 1")},
{"[2]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 2")},
{"[3]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 3")},
{"[4]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 4")},
{"[5]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 5")},
{"[6]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 6")},
{"[7]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 7")},
{"[8]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 8")},
{"[9]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad 9")},
{"[.]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad .")},
{"[/]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad /")},
{"[*]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad *")},
{"[-]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad -")},
{"[+]", QT_TRANSLATE_NOOP("binds (keys)", "Numpad +")},
{"enter", QT_TRANSLATE_NOOP("binds (keys)", "Enter")},
{"equals", QT_TRANSLATE_NOOP("binds (keys)", "Equals")},
{"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
{"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
{"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
{"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
{"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
{"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
{"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
{"page up", QT_TRANSLATE_NOOP("binds (keys)", "Page up")},
{"page down", QT_TRANSLATE_NOOP("binds (keys)", "Page down")},
{"f1", "F1"},
{"f2", "F2"},
{"f3", "F3"},
{"f4", "F4"},
{"f5", "F5"},
{"f6", "F6"},
{"f7", "F7"},
{"f8", "F8"},
{"f9", "F9"},
{"f10", "F10"},
{"f11", "F11"},
{"f12", "F12"},
{"f13", "F13"},
{"f14", "F14"},
{"f15", "F15"},
{"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Num lock")},
{"caps_lock", QT_TRANSLATE_NOOP("binds (keys)", "Caps lock")},
{"scroll_lock", QT_TRANSLATE_NOOP("binds (keys)", "Scroll lock")},
{"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right shift")},
{"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left shift")},
{"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right ctrl")},
{"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left ctrl")},
{"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right alt")},
{"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left alt")},
{"right_meta", QT_TRANSLATE_NOOP("binds (keys)", "Right meta")},
{"left_meta", QT_TRANSLATE_NOOP("binds (keys)", "Left meta")}
};
// button name definitions for Microsoft's XBox360 controller
// don't modify button order!
char xb360buttons[][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "A button"),
QT_TRANSLATE_NOOP("binds (keys)", "B button"),
QT_TRANSLATE_NOOP("binds (keys)", "X button"),
QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
};
// axis name definitions for Microsoft's XBox360 controller
// don't modify axis order!
char xbox360axes[][128] =
{
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
};
char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "DPad");