GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_SCHEME_H
#define PAGE_SCHEME_H
#include "AbstractPage.h"
#include "togglebutton.h"
class FreqSpinBox;
class PageScheme : public AbstractPage
{
Q_OBJECT
public:
PageScheme(QWidget* parent = 0);
QPushButton * BtnCopy;
QPushButton * BtnNew;
QPushButton * BtnDelete;
QComboBox * selectScheme;
void setModel(QAbstractItemModel * model);
public slots:
void newRow();
void copyRow();
void deleteRow();
protected:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
void connectSignals();
private:
QDataWidgetMapper * mapper;
ToggleButtonWidget * TBW_mode_Forts;
ToggleButtonWidget * TBW_teamsDivide;
ToggleButtonWidget * TBW_solid;
ToggleButtonWidget * TBW_border;
ToggleButtonWidget * TBW_lowGravity;
ToggleButtonWidget * TBW_laserSight;
ToggleButtonWidget * TBW_invulnerable;
ToggleButtonWidget * TBW_resethealth;
ToggleButtonWidget * TBW_vampiric;
ToggleButtonWidget * TBW_karma;
ToggleButtonWidget * TBW_artillery;
ToggleButtonWidget * TBW_randomorder;
ToggleButtonWidget * TBW_king;
ToggleButtonWidget * TBW_placehog;
ToggleButtonWidget * TBW_sharedammo;
ToggleButtonWidget * TBW_disablegirders;
ToggleButtonWidget * TBW_disablelandobjects;
ToggleButtonWidget * TBW_aisurvival;
ToggleButtonWidget * TBW_infattack;
ToggleButtonWidget * TBW_resetweps;
ToggleButtonWidget * TBW_perhogammo;
ToggleButtonWidget * TBW_nowind;
ToggleButtonWidget * TBW_morewind;
ToggleButtonWidget * TBW_tagteam;
ToggleButtonWidget * TBW_bottomborder;
QSpinBox * SB_DamageModifier;
QSpinBox * SB_TurnTime;
QSpinBox * SB_InitHealth;
QSpinBox * SB_SuddenDeath;
QSpinBox * SB_WaterRise;
QSpinBox * SB_HealthDecrease;
FreqSpinBox * SB_CaseProb;
QSpinBox * SB_HealthCrates;
QSpinBox * SB_CrateHealth;
QSpinBox * SB_MinesTime;
QSpinBox * SB_Mines;
QSpinBox * SB_MineDuds;
QSpinBox * SB_Explosives;
QSpinBox * SB_RopeModifier;
QSpinBox * SB_GetAwayTime;
QLineEdit * LE_name;
QGroupBox * gbGameModes;
QGroupBox * gbBasicSettings;
private slots:
void schemeSelected(int);
};
#endif