QTfrontend/ui/widget/colorwidget.h
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
changeset 8377 869f80966a77
parent 7750 31e4f6c1834b
child 8434 4821897a0f10
permissions -rw-r--r--
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.

#ifndef COLORWIDGET_H
#define COLORWIDGET_H

#include <QFrame>
#include <QModelIndex>

namespace Ui {
class ColorWidget;
}

class QStandardItemModel;

class ColorWidget : public QFrame
{
    Q_OBJECT
    
public:
    explicit ColorWidget(QStandardItemModel *colorsModel, QWidget *parent = 0);
    ~ColorWidget();

    void setColors(QStandardItemModel * colorsModel);
    void setColor(int color);
    int getColor();

signals:
    void colorChanged(int color);
    
private:
    int m_color;
    QStandardItemModel * m_colorsModel;

private slots:
    void dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight);

protected:
    void mousePressEvent(QMouseEvent * event);
    void wheelEvent(QWheelEvent * event);
    void nextColor();
    void previousColor();
};

#endif // COLORWIDGET_H