GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
# Find the Lua library
# --------------------
# On Android/Windows/OSX this just defines the name of the library that
# will be compiled from our bundled sources
# On Linux it will try to load the system library and fallback to compiling
# the bundled one when nothing is found
set(LUA_FOUND false)
set(LUA_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/misc/liblua)
if (ANDROID)
SET(LUA_DEFAULT "liblua5.1.so")
else (ANDROID)
IF(WIN32)
SET(LUA_DEFAULT lua.dll)
ELSE(WIN32)
IF(APPLE)
SET(LUA_DEFAULT lua)
ELSE(APPLE)
#locate the system's lua library
FIND_LIBRARY(LUA_DEFAULT NAMES lua51 lua5.1 lua-5.1 lua PATHS /lib /usr/lib /usr/local/lib /usr/pkg/lib)
IF(${LUA_DEFAULT} MATCHES "LUA_DEFAULT-NOTFOUND")
set(LUA_DEFAULT lua)
ELSE()
set(LUA_FOUND true)
message(STATUS "LibLua 5.1 found at ${LUA_DEFAULT}")
find_path(LUA_INCLUDE_DIR lua.h)
#remove the path (fpc doesn't like it - why?)
GET_FILENAME_COMPONENT(LUA_DEFAULT ${LUA_DEFAULT} NAME)
ENDIF()
ENDIF(APPLE)
ENDIF(WIN32)
ENDIF(ANDROID)
SET(LUA_LIBRARY ${LUA_DEFAULT} CACHE STRING "Lua library to link to; file name without path only!")