GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
find_package(OpenAL REQUIRED)
find_package(OggVorbis REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
include_directories(${OGGVORBIS_INCLUDE_DIRS})
#set destination directory for library
set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})
#list of source files for libraries
set(openal_src openalbridge.c loaders.c wrappers.c commands.c)
#build a static library for human systems
set (build_type STATIC)
#visualstudio and windows in general don't like static linking, so we're building the library in shared mode
if(WIN32)
#workaround for visualstudio (wants headers in the source list)
set(openal_src *.h ${openal_src})
#deps for the shared library
link_libraries(${VORBISFILE_LIBRARY})
link_libraries(${VORBIS_LIBRARY})
link_libraries(${OGG_LIBRARY})
link_libraries(${OPENAL_LIBRARY})
#build a shared library
set (build_type SHARED)
endif()
#compiles and links actual library
add_library (openalbridge ${build_type} ${openal_src})
if(WIN32)
if(MSVC)
set_target_properties(openalbridge PROPERTIES LINK_FLAGS /DEF:openalbridge.def)
endif(MSVC)
#install it in the executable directory
install(TARGETS openalbridge DESTINATION bin)
endif(WIN32)
#type make openalbridge_test to get a small executable test
add_executable(openalbridge_test "${hedgewars_SOURCE_DIR}/misc/libopenalbridge/tester.c")
target_link_libraries(openalbridge_test openalbridge ${OPENAL_LIBRARY} ${OGGVORBIS_LIBRARIES})