misc/libopenalbridge/CMakeLists.txt
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
changeset 8377 869f80966a77
parent 8146 1fba650c2aa4
child 8330 aaefa587e277
permissions -rw-r--r--
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.

find_package(OpenAL REQUIRED)
find_package(OggVorbis REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
include_directories(${OGGVORBIS_INCLUDE_DIRS})

#set destination directory for library
set(LIBRARY_OUTPUT_PATH ${EXECUTABLE_OUTPUT_PATH})

#list of source files for libraries
set(openal_src openalbridge.c loaders.c wrappers.c commands.c)

#build a static library for human systems
set (build_type STATIC)

#visualstudio and windows in general don't like static linking, so we're building the library in shared mode
if(WIN32)
#workaround for visualstudio (wants headers in the source list)
	set(openal_src *.h ${openal_src})
#deps for the shared library
	link_libraries(${VORBISFILE_LIBRARY})
	link_libraries(${VORBIS_LIBRARY})
	link_libraries(${OGG_LIBRARY})
	link_libraries(${OPENAL_LIBRARY})
#build a shared library
	set (build_type SHARED)
endif()

#compiles and links actual library
add_library (openalbridge ${build_type} ${openal_src})

if(WIN32)
if(MSVC)
	set_target_properties(openalbridge PROPERTIES LINK_FLAGS /DEF:openalbridge.def)
endif(MSVC)
#install it in the executable directory
	install(TARGETS openalbridge DESTINATION bin)
endif(WIN32)

#type make openalbridge_test to get a small executable test
add_executable(openalbridge_test "${hedgewars_SOURCE_DIR}/misc/libopenalbridge/tester.c")
target_link_libraries(openalbridge_test openalbridge ${OPENAL_LIBRARY} ${OGGVORBIS_LIBRARIES})