GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
if (NOT APPLE)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
if (APPLE)
find_package(Qt4 REQUIRED QUIET)
find_package(SDL REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_net REQUIRED)
find_package(SDL_ttf REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(OGGVORBIS REQUIRED)
if(NOT NOAUTOUPDATE)
#needed for SPARKLE_FOUND variable
find_package(Sparkle QUIET)
#needed because the 'if' clause in the script prints silly policy warnings
if(${SPARKLE_FOUND})
set(SPARKLE_FOUND 1)
else()
set(SPARKLE_FOUND 0)
endif()
endif()
#use the associated tool from the libraries we've selected
string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}")
#remove the ";-framework Cocoa" from the SDL_LIBRARY variable
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_library_only "${SDL_LIBRARY}")
if(NOT NOPNG)
#get the neme of the library (harmelss if it is static)
string(REGEX REPLACE ".*/(.*)$" "\\1" PNG_LIBNAME "${PNG_LIBRARY}")
endif()
set(frameworks_dir ${CMAKE_INSTALL_PREFIX}/${target_library_install_dir})
if(${BUILD_ENGINE_LIBRARY})
set(engine_full_path "${frameworks_dir}/${CMAKE_SHARED_LIBRARY_PREFIX}hwengine${CMAKE_SHARED_LIBRARY_SUFFIX}")
else()
set(engine_full_path "${CMAKE_INSTALL_PREFIX}/hwengine${CMAKE_EXECUTABLE_SUFFIX}")
endif()
#this tool is present in qt 4.5 but only if you compile from sources
#from qt 4.6 is present also in the binary version
find_program(macdeployqt_executable NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin)
if(NOT macdeployqt_executable)
message(FATAL_ERROR "The utility macdeployqt is required to create the bundle (seached: ${qt_base_dir})")
else()
message(STATUS "Found macdeployqt: ${macdeployqt_executable}")
endif()
#dummy target, we're interested in the postscript file
add_custom_target(bundle)
set_target_properties(bundle PROPERTIES POST_INSTALL_SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
endif()