tools/templates/mainform.h
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
changeset 8377 869f80966a77
parent 359 59fbfc65fbda
child 8442 535a00ca0d35
permissions -rw-r--r--
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.

#include <QScrollArea>
#include <QMainWindow>
#include <QLabel>
#include <QListWidget>
#include <QPushButton>
#include "pixlabel.h"

class MyWindow : public QMainWindow
{
	Q_OBJECT

public:

	MyWindow(QWidget * parent = 0, Qt::WFlags flags = 0);

private:

	QScrollArea * sa_xy;
	PixLabel * xy;
	QPushButton * buttAdd;
	QPushButton * buttCode;
	QPushButton * buttSave;
	QPushButton * buttLoad;

private slots:
	void Code();
	void Save();
	void Load();
};