Display special icon when moving bee cursor over gray wrap area
This is done as a reminder to remind the player the bee will attempt to fly through the edge first when placing the target in one of the two gray areas.
use crate::{MessageChecker, Severity};
struct FloodChecker {}
impl<T> MessageChecker<T> for FloodChecker {
fn check(&self, player_id: T, message: &str) -> Severity {
Severity::Pass
}
}