Display special icon when moving bee cursor over gray wrap area
This is done as a reminder to remind the player the bee will attempt to fly through the edge first when placing the target in one of the two gray areas.
pub type GearId = u16;
pub trait GearData {}
pub trait GearDataProcessor<T: GearData> {
fn add(&mut self, gear_id: GearId, gear_data: T);
}
pub trait GearDataAggregator<T: GearData> {
fn find_processor(&mut self) -> &mut GearDataProcessor<T>;
}