Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
include_directories(${PHYSFS_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR})
set(PHYSLAYER_SRCS
physfscompat.c
physfsrwops.c
physfslualoader.c
hwpacksmounter.c
)
#compiles and links actual library
add_library (physlayer ${PHYSLAYER_SRCS})
set_target_properties(physlayer PROPERTIES
VERSION 1.0
SOVERSION 1.0)
target_link_libraries(physlayer ${SDL2_LIBRARY} lua physfs)
install(TARGETS physlayer RUNTIME DESTINATION ${target_binary_install_dir}
LIBRARY DESTINATION ${target_library_install_dir}
ARCHIVE DESTINATION ${target_library_install_dir})
get_target_property(physlayer_fullpath physlayer LOCATION)
## added standard variables (FORCE or cmake won't pick 'em)
set(PHYSLAYER_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Physlayer include dir" FORCE)
set(PHYSLAYER_LIBRARY ${physlayer_fullpath} CACHE STRING "Physlayer library" FORCE)
if(BUILD_ENGINE_JS)
set_target_properties(physlayer PROPERTIES SUFFIX ".bc")
endif()