QTfrontend/model/roomslistmodel.cpp
author unc0rr
Sun, 02 Dec 2012 01:25:11 +0400
changeset 8178 8bd087478b48
parent 7258 722e8a0d89dc
child 8377 869f80966a77
permissions -rw-r--r--
Fix QSettings problems: - Reopen file in ReadOnly mode if it was open in ReadWrite mode and is being read. This is needed for stupid QSettings which opens file in ReadWrite mode just to call readAll() on it. - Implement setSize(0)

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

/**
 * @file
 * @brief RoomsListModel class implementation
 */

#include <QBrush>
#include <QColor>
#include <QIcon>

#include "roomslistmodel.h"
#include "MapModel.h"

RoomsListModel::RoomsListModel(QObject *parent) :
    QAbstractTableModel(parent),
    c_nColumns(8)
{
    m_headerData =
    QStringList()
     << tr("In progress")
     << tr("Room Name")
     << tr("C")
     << tr("T")
     << tr("Owner")
     << tr("Map")
     << tr("Rules")
     << tr("Weapons");

    m_mapModel = DataManager::instance().mapModel();
}


QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation, int role) const
{
    if(orientation == Qt::Vertical || role != Qt::DisplayRole)
        return QVariant();
    else
        return QVariant(m_headerData.at(section));
}


int RoomsListModel::rowCount(const QModelIndex & parent) const
{
    if(parent.isValid())
        return 0;
    else
        return m_data.size();
}


int RoomsListModel::columnCount(const QModelIndex & parent) const
{
    if(parent.isValid())
        return 0;
    else
        return c_nColumns;
}


QVariant RoomsListModel::data(const QModelIndex &index, int role) const
{
    int column = index.column();
    int row = index.row();

    // invalid index
    if (!index.isValid())
        return QVariant();

    // invalid row
    if ((row < 0) || (row >= m_data.size()))
        return QVariant();

    // invalid column
    if ((column < 0) || (column >= c_nColumns))
        return QVariant();

    // not a role we have data for
    if (role != Qt::DisplayRole)
        // only custom-align counters
        if ((role != Qt::TextAlignmentRole)
            || ((column != PlayerCountColumn) && (column != TeamCountColumn)))
                // only decorate name column
                if ((role != Qt::DecorationRole) || (column != NameColumn))
                    // only dye map column
                    if ((role != Qt::ForegroundRole) || (column != MapColumn))
                        return QVariant();

    // decorate room name based on room state
    if (role == Qt::DecorationRole)
    {
        const QIcon roomBusyIcon(":/res/iconDamage.png");
        const QIcon roomWaitingIcon(":/res/iconTime.png");

        if (m_data.at(row).at(0).isEmpty())
            return QVariant(roomWaitingIcon);
        else
            return QVariant(roomBusyIcon);
    }

    QString content = m_data.at(row).at(column);

    if (role == Qt::DisplayRole)
    {
        // supply in progress flag as bool
        if (column == 0)
            return QVariant(QString(!content.isEmpty()));

        // display room names
        if (column == 5)
        {
            // special names
            if (content[0] == '+')
            {
                if (content == "+rnd+") return tr("Random Map");
                if (content == "+maze+") return tr("Random Maze");
                if (content == "+drawn+") return tr("Hand-drawn");
            }

            // prefix ? if map not available
            if ((m_mapModel->indexOf(content) < 0))
                return QString ("? %1").arg(content);
        }

        return content;
    }

    // dye map names red if map not available
    if (role == Qt::ForegroundRole)
    {
        if ((m_mapModel->indexOf(content) < 0))
            return QBrush(QColor("darkred"));
        else
            return QVariant();
    }

    if (role == Qt::TextAlignmentRole)
    {
        return (int)(Qt::AlignHCenter | Qt::AlignVCenter);
    }

    Q_ASSERT(false);
    return QVariant();
}


void RoomsListModel::setRoomsList(const QStringList & rooms)
{
    beginResetModel();

    m_data.clear();

    int nRooms = rooms.size();

    for (int i = 0; i < nRooms; i += c_nColumns)
    {
        QStringList l;

#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
        l.reserve(c_nColumns);  // small optimisation not supported in old Qt
#endif

        for (int t = 0; t < c_nColumns; t++)
        {
            l.append(rooms[i + t]);
        }

        m_data.append(roomInfo2RoomRecord(l));
    }

    endResetModel();
}


void RoomsListModel::addRoom(const QStringList & info)
{
    beginInsertRows(QModelIndex(), 0, 0);

    m_data.prepend(roomInfo2RoomRecord(info));

    endInsertRows();
}


int RoomsListModel::rowOfRoom(const QString & name)
{
    int size = m_data.size();

    if (size < 1)
        return -1;

    int i = 0;

    // search for record with matching room name
    while(m_data[i].at(NameColumn) != name)
    {
        i++;
        if(i >= size)
            return -1;
    }

    return i;
}


void RoomsListModel::removeRoom(const QString & name)
{
    int i = rowOfRoom(name);

    if (i < 0)
        return;

    beginRemoveRows(QModelIndex(), i, i);

    m_data.removeAt(i);

    endRemoveRows();
}


void RoomsListModel::updateRoom(const QString & name, const QStringList & info)
{
    int i = rowOfRoom(name);

    if (i < 0)
        return;

    m_data[i] = roomInfo2RoomRecord(info);

    emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1));
}


QStringList RoomsListModel::roomInfo2RoomRecord(const QStringList & info)
{
    QStringList result;

    result = info;

    // for matters of less memory usage and quicker access store
    // the boolean string as either "t" or empty
    if (info[StateColumn].toLower() == "true")
        result[StateColumn] = "t";
    else
        result[StateColumn] = QString();

    return result;
}