QTfrontend/ui/page/pageroomslist.h
author nemo
Sun, 13 Nov 2011 11:06:07 -0500
changeset 6351 8c2479443073
parent 6227 ce60b734fff1
child 6616 f77bb02b669f
permissions -rw-r--r--
This should not be in the unplaced section

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef PAGE_ROOMLIST_H
#define PAGE_ROOMLIST_H

#include "AbstractPage.h"

class HWChatWidget;
class AmmoSchemeModel;

class PageRoomsList : public AbstractPage
{
    Q_OBJECT

public:
    PageRoomsList(QWidget* parent, QSettings * config);
    void displayError(const QString & message);
    void displayNotice(const QString & message);
    void displayWarning(const QString & message);

    QLineEdit * roomName;
    QLineEdit * searchText;
    QTableWidget * roomsList;
    QPushButton * BtnCreate;
    QPushButton * BtnJoin;
    QPushButton * BtnRefresh;
    QPushButton * BtnAdmin;
    QPushButton * BtnClear;
    QComboBox * CBState;
    QComboBox * CBRules;
    QComboBox * CBWeapons;
    HWChatWidget * chatWidget;
    QLabel * lblCount;

public slots:
    void setAdmin(bool);
    void setRoomsList(const QStringList & list);
    void setUser(const QString & nickname);
    void updateNickCounter(int cnt);

signals:
    void askForCreateRoom(const QString &);
    void askForJoinRoom(const QString &);
    void askForRoomList();
    void askJoinConfirmation(const QString &);

protected:
    QLayout * bodyLayoutDefinition();
    QLayout * footerLayoutDefinition();
    void connectSignals();

private slots:
    void onCreateClick();
    void onJoinClick();
    void onRefreshClick();
    void onClearClick();
    void onJoinConfirmation(const QString &);

private:
    QSettings * m_gameSettings;

    bool gameInLobby;
    QString gameInLobbyName;
    QStringList listFromServer;
    AmmoSchemeModel * ammoSchemeModel;

};

#endif