reduce the number of keywords used and switch to BMP format for screenshots
fixed a few little things from previous commit
//
// SingleWeaponViewController.m
// Hedgewars
//
// Created by Vittorio on 19/06/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "SingleWeaponViewController.h"
#import "WeaponCellView.h"
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
@implementation SingleWeaponViewController
@synthesize weaponName, ammoStoreImage, ammoNames;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
NSArray *array = [[NSArray alloc] initWithObjects:
NSLocalizedString(@"Grenade",@""),
NSLocalizedString(@"Cluster Bomb",@""),
NSLocalizedString(@"Bazooka",@""),
NSLocalizedString(@"Homing Bee",@""),
NSLocalizedString(@"Shotgun",@""),
NSLocalizedString(@"Pick Hammer",@""),
NSLocalizedString(@"Skip",@""),
NSLocalizedString(@"Rope",@""),
NSLocalizedString(@"Mine",@""),
NSLocalizedString(@"Deagle",@""),
NSLocalizedString(@"Dynamite",@""),
NSLocalizedString(@"Fire Punch",@""),
NSLocalizedString(@"Slash",@""),
NSLocalizedString(@"Baseball bat",@""),
NSLocalizedString(@"Parachute",@""),
NSLocalizedString(@"Air Attack",@""),
NSLocalizedString(@"Mines Attack",@""),
NSLocalizedString(@"Blow Torch",@""),
NSLocalizedString(@"Construction",@""),
NSLocalizedString(@"Teleport",@""),
NSLocalizedString(@"Switch Hedgehog",@""),
NSLocalizedString(@"Mortar",@""),
NSLocalizedString(@"Kamikaze",@""),
NSLocalizedString(@"Cake",@""),
NSLocalizedString(@"Seduction",@""),
NSLocalizedString(@"Watermelon Bomb",@""),
NSLocalizedString(@"Hellish Hand Grenade",@""),
NSLocalizedString(@"Napalm Attack",@""),
NSLocalizedString(@"Drill Rocket",@""),
NSLocalizedString(@"Ballgun",@""),
NSLocalizedString(@"RC Plane",@""),
NSLocalizedString(@"Low Gravity",@""),
NSLocalizedString(@"Extra Damage",@""),
NSLocalizedString(@"Invulnerable",@""),
NSLocalizedString(@"Extra Time",@""),
NSLocalizedString(@"Laser Sight",@""),
NSLocalizedString(@"Vampirism",@""),
NSLocalizedString(@"Sniper Rifle",@""),
NSLocalizedString(@"Flying Saucer",@""),
NSLocalizedString(@"Molotov Cocktail",@""),
NSLocalizedString(@"Birdy",@""),
NSLocalizedString(@"Portable Portal Device",@""),
NSLocalizedString(@"Piano Attack",@""),
NSLocalizedString(@"Old Limburger",@""),
NSLocalizedString(@"Sine Gun",@""),
NSLocalizedString(@"Flamethrower",@""),
nil];
self.ammoNames = array;
[array release];
quantity = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
probability = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
delay = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
crateness = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1));
NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()];
UIImage *img = [[UIImage alloc] initWithContentsOfFile:str];
self.ammoStoreImage = img;
[img release];
self.title = NSLocalizedString(@"Edit weapons preferences",@"");
}
-(void) viewWillAppear:(BOOL) animated {
[super viewWillAppear:animated];
NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
NSDictionary *weapon = [[NSDictionary alloc] initWithContentsOfFile:ammoFile];
[ammoFile release];
const char *tmp1 = [[weapon objectForKey:@"ammostore_initialqt"] UTF8String];
const char *tmp2 = [[weapon objectForKey:@"ammostore_probability"] UTF8String];
const char *tmp3 = [[weapon objectForKey:@"ammostore_delay"] UTF8String];
const char *tmp4 = [[weapon objectForKey:@"ammostore_crate"] UTF8String];
[weapon release];
// if the new weaponset is diffrent from the older we need to update it replacing
// the missing ammos with 0 quantity
int oldlen = strlen(tmp1);
for (int i = 0; i < oldlen; i++) {
quantity[i] = tmp1[i];
probability[i] = tmp2[i];
delay[i] = tmp3[i];
crateness[i] = tmp4[i];
}
for (int i = oldlen; i < CURRENT_AMMOSIZE; i++) {
quantity[i] = '0';
probability[i] = '0';
delay[i] = '0';
crateness[i] = '0';
}
[self.tableView reloadData];
}
-(void) viewWillDisappear:(BOOL) animated {
[super viewWillDisappear:animated];
[self saveAmmos];
}
-(void) saveAmmos {
quantity[CURRENT_AMMOSIZE] = '\0';
probability[CURRENT_AMMOSIZE] = '\0';
delay[CURRENT_AMMOSIZE] = '\0';
crateness[CURRENT_AMMOSIZE] = '\0';
NSString *quantityStr = [NSString stringWithUTF8String:quantity];
NSString *probabilityStr = [NSString stringWithUTF8String:probability];
NSString *delayStr = [NSString stringWithUTF8String:delay];
NSString *cratenessStr = [NSString stringWithUTF8String:crateness];
NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys:
[NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version",
quantityStr,@"ammostore_initialqt",
probabilityStr,@"ammostore_probability",
delayStr,@"ammostore_delay",
cratenessStr,@"ammostore_crate", nil];
NSString *ammoFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName];
[weapon writeToFile:ammoFile atomically:YES];
[ammoFile release];
[weapon release];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 2;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section == 0)
return 1;
else
return CURRENT_AMMOSIZE;
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier0 = @"Cell0";
static NSString *CellIdentifier1 = @"Cell1";
NSInteger row = [indexPath row];
UITableViewCell *cell = nil;
if (0 == [indexPath section]) {
EditableCellView *customCell = (EditableCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier0];
if (customCell == nil) {
customCell = [[[EditableCellView alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier0] autorelease];
customCell.delegate = self;
}
customCell.textField.text = self.weaponName;
customCell.detailTextLabel.text = nil;
customCell.imageView.image = nil;
customCell.selectionStyle = UITableViewCellSelectionStyleNone;
cell = customCell;
} else {
WeaponCellView *customCell = (WeaponCellView *)[aTableView dequeueReusableCellWithIdentifier:CellIdentifier1];
if (customCell == nil) {
customCell = [[[WeaponCellView alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier1] autorelease];
customCell.delegate = self;
}
int x = ((row*32)/1024)*32;
int y = (row*32)%1024;
UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, 32, 32)] makeRoundCornersOfSize:CGSizeMake(7, 7)];
customCell.weaponIcon.image = img;
customCell.weaponName.text = [ammoNames objectAtIndex:row];
customCell.tag = row;
[customCell.initialQt setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO];
[customCell.probabilityQt setValue:[[NSString stringWithFormat:@"%c", probability[row]] intValue] animated:NO];
[customCell.delayQt setValue:[[NSString stringWithFormat:@"%c", delay[row]] intValue] animated:NO];
[customCell.crateQt setValue:[[NSString stringWithFormat:@"%c", crateness[row]] intValue] animated:NO];
cell = customCell;
}
cell.selectionStyle = UITableViewCellSelectionStyleNone;
return cell;
}
-(CGFloat) tableView:(UITableView *)aTableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
if (0 == [indexPath section])
return aTableView.rowHeight;
else
return 120;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if (0 == [indexPath section]) {
EditableCellView *editableCell = (EditableCellView *)[aTableView cellForRowAtIndexPath:indexPath];
[editableCell replyKeyboard];
}
}
#pragma mark -
#pragma mark editableCellView delegate
// set the new value
-(void) saveTextFieldValue:(NSString *)textString withTag:(NSInteger) tagValue {
// delete old file
[[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",WEAPONS_DIRECTORY(),self.weaponName] error:NULL];
// update filename
self.weaponName = textString;
// save new file
[self saveAmmos];
}
#pragma mark -
#pragma mark WeaponButtonControllerDelegate
-(void) updateValues:(NSArray *)withArray atIndex:(NSInteger) index {
quantity[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:0] intValue]] characterAtIndex:0];
probability[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:1] intValue]] characterAtIndex:0];
delay[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:2] intValue]] characterAtIndex:0];
crateness[index] = [[NSString stringWithFormat:@"%d",[[withArray objectAtIndex:3] intValue]] characterAtIndex:0];
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void) viewDidUnload {
free(quantity); quantity = NULL;
free(probability); probability = NULL;
free(delay); delay = NULL;
free(crateness); crateness = NULL;
[super viewDidUnload];
self.weaponName = nil;
self.ammoStoreImage = nil;
self.ammoNames = nil;
MSG_DIDUNLOAD();
[super viewDidUnload];
}
-(void) dealloc {
[weaponName release];
[ammoStoreImage release];
[ammoNames release];
[super dealloc];
}
@end