QTfrontend/util/DataManager.h
author nemo
Mon, 08 Dec 2014 10:14:47 -0500
changeset 10635 8e8b320eefad
parent 10108 c68cf030eded
child 11046 47a8c19ecb60
permissions -rw-r--r--
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

/**
 * @file
 * @brief DataManager class definition
 */

#ifndef HEDGEWARS_DATAMANAGER_H
#define HEDGEWARS_DATAMANAGER_H

#include <QDir>
#include <QFile>
#include <QStringList>

class GameStyleModel;
class HatModel;
class MapModel;
class ThemeModel;
class QStandardItemModel;

/**
 * @brief Offers access to the data files of hedgewars.
 *
 * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
 *
 * @author sheepluva
 * @since 0.9.17
 */
class DataManager: public QObject
{
        Q_OBJECT

    public:
        /**
         * @brief Returns reference to the <i>singleton</i> instance of this class.
         *
         * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
         *
         * @return reference to the instance.
         */
        static DataManager & instance();

        /**
         * @brief Returns a sorted list of data directory entries.
         *
         * @param subDirectory sub-directory to search.
         * @param filters filters for entry type.
         * @param nameFilters filters by name patterns.
         * @return a sorted list of matches in the subDirectory of data directory.
         */
        QStringList entryList(const QString & subDirectory,
                              QDir::Filters filters = QDir::NoFilter,
                              const QStringList & nameFilters = QStringList("*")
                             ) const;

        /**
         * @brief Returns pointer to a model of available game styles.
         *
         * The model is updated automatically on data reload.
         *
         * @return game style model pointer.
         */
        GameStyleModel * gameStyleModel();

        /**
         * @brief Returns pointer to a model of available hats.
         *
         * The model is updated automatically on data reload.
         *
         * @return hat model pointer.
         */
        HatModel * hatModel();

        /**
         * @brief Returns pointer to a model of available static maps.
         *
         * The model is updated automatically on data reload.
         *
         * @return map model pointer.
         */
        MapModel * staticMapModel();

        /**
         * @brief Returns pointer to a model of available mission maps.
         *
         * The model is updated automatically on data reload.
         *
         * @return map model pointer.
         */
        MapModel * missionMapModel();

        /**
         * @brief Returns pointer to a model of available themes.
         *
         * The model is updated automatically on data reload.
         *
         * @return theme model pointer.
         */
        ThemeModel * themeModel();

        QStandardItemModel * colorsModel();
        QStandardItemModel * bindsModel();

        QString settingsFileName();

        static QString safeFileName(QString fileName);

        static bool ensureFileExists(const QString & fileName);

    public slots:
        /// Reloads data from storage.
        void reload();
        void resetColors();


    signals:
        /// This signal is emitted after the data has been updated.
        void updated();


    private:
        /**
         * @brief Class constructor of the <i>singleton</i>.
         *
         * Not to be used from outside the class,
         * use the static {@link DataManager::instance()} instead.
         *
         * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
         */
        DataManager();

        GameStyleModel * m_gameStyleModel; ///< game style model instance
        HatModel * m_hatModel; ///< hat model instance
        MapModel * m_staticMapModel; ///< static map model instance
        MapModel * m_missionMapModel; ///< mission map model instance
        ThemeModel * m_themeModel; ///< theme model instance
        QStandardItemModel * m_colorsModel;
        QStandardItemModel * m_bindsModel;
        QString m_settingsFileName;
};

#endif // HEDGEWARS_DATAMANAGER_H