gameServer/EngineInteraction.hs
author nemo
Mon, 08 Dec 2014 10:14:47 -0500
changeset 10635 8e8b320eefad
parent 10460 8dcea9087d75
child 10740 c9db53de9c3b
child 10771 ac06370b7436
permissions -rw-r--r--
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.

{-
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 \-}

{-# LANGUAGE OverloadedStrings #-}

module EngineInteraction(replayToDemo, checkNetCmd, toEngineMsg, drawnMapData) where

import qualified Data.Set as Set
import Control.Monad
import qualified Codec.Binary.Base64 as Base64
import qualified Data.ByteString.Char8 as B
import qualified Data.ByteString as BW
import qualified Data.ByteString.Lazy as BL
import qualified Data.Map as Map
import qualified Data.List as L
import Data.Word
import Data.Bits
import Control.Arrow
import Data.Maybe
-------------
import CoreTypes
import Utils

{-
    this is snippet from http://stackoverflow.com/questions/10043102/how-to-catch-the-decompress-ioerror
    because standard 'catch' doesn't seem to catch decompression errors for some reason
-}
import qualified Codec.Compression.Zlib.Internal as Z

decompressWithoutExceptions :: BL.ByteString -> Either String BL.ByteString
decompressWithoutExceptions = finalise
                            . Z.foldDecompressStream cons nil err
                            . Z.decompressWithErrors Z.zlibFormat Z.defaultDecompressParams
  where err _ msg = Left msg
        nil = Right []
        cons chunk = right (chunk :)
        finalise = right BL.fromChunks
{- end snippet  -}

toEngineMsg :: B.ByteString -> B.ByteString
toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)


{-fromEngineMsg :: B.ByteString -> Maybe B.ByteString
fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
    where
        removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
        removeLength _ = Nothing-}

em :: B.ByteString -> B.ByteString
em = toEngineMsg

eml :: [B.ByteString] -> B.ByteString
eml = em . B.concat

splitMessages :: B.ByteString -> [B.ByteString]
splitMessages = L.unfoldr (\b -> if B.null b then Nothing else Just $ B.splitAt (1 + fromIntegral (BW.head b)) b)


checkNetCmd :: B.ByteString -> (B.ByteString, B.ByteString, Maybe (Maybe B.ByteString))
checkNetCmd msg = check decoded
    where
        decoded = liftM (splitMessages . BW.pack) $ Base64.decode $ B.unpack msg
        check Nothing = (B.empty, B.empty, Nothing)
        check (Just msgs) = let (a, b) = (filter isLegal msgs, filter isNonEmpty a) in (encode a, encode b, lft a)
        encode = B.pack . Base64.encode . BW.unpack . B.concat
        isLegal m = (B.length m > 1) && (flip Set.member legalMessages . B.head . B.tail $ m)
        lft = foldr l Nothing
        l m n = let m' = B.head $ B.tail m; tst = flip Set.member in
                      if not $ tst timedMessages m' then n
                        else if '+' /= m' then Just Nothing else Just . Just . B.pack . Base64.encode . BW.unpack $ m
        isNonEmpty = (/=) '+' . B.head . B.tail
        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtgfhbc12345" ++ slotMessages
        slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
        timedMessages = Set.fromList $ "+LlRrUuDdZzAaSjJ,NpPwtgfc12345" ++ slotMessages

replayToDemo :: [TeamInfo]
        -> Map.Map B.ByteString B.ByteString
        -> Map.Map B.ByteString [B.ByteString]
        -> [B.ByteString]
        -> [B.ByteString]
replayToDemo ti mParams prms msgs = if not sane then [] else concat [
        [em "TD"]
        , maybeScript
        , maybeMap
        , [eml ["etheme ", head $ prms Map.! "THEME"]]
        , [eml ["eseed ", mParams Map.! "SEED"]]
        , [eml ["e$gmflags ", showB gameFlags]]
        , schemeFlags
        , [eml ["e$template_filter ", mParams Map.! "TEMPLATE"]]
        , [eml ["e$mapgen ", mapgen]]
        , mapgenSpecific
        , concatMap teamSetup ti
        , msgs
        , [em "!"]
        ]
    where
        keys1, keys2 :: Set.Set B.ByteString
        keys1 = Set.fromList ["MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"]
        keys2 = Set.fromList ["AMMO", "SCHEME", "SCRIPT", "THEME"]
        sane = Set.null (keys1 Set.\\ Map.keysSet mParams)
            && Set.null (keys2 Set.\\ Map.keysSet prms)
            && (not . null . drop 27 $ scheme)
            && (not . null . tail $ prms Map.! "AMMO")
        mapGenTypes = ["+rnd+", "+maze+", "+drawn+"]
        maybeScript = let s = head . fromMaybe ["Normal"] $ Map.lookup "SCRIPT" prms in if s == "Normal" then [] else [eml ["escript Scripts/Multiplayer/", s, ".lua"]]
        maybeMap = let m = mParams Map.! "MAP" in if m `elem` mapGenTypes then [] else [eml ["emap ", m]]
        scheme = tail $ prms Map.! "SCHEME"
        mapgen = mParams Map.! "MAPGEN"
        mapgenSpecific = case mapgen of
            "1" -> [eml ["e$maze_size ", mParams Map.! "MAZE_SIZE"]]
            "2" -> let d = head . fromMaybe [""] $ Map.lookup "DRAWNMAP" prms in if BW.length d <= 4 then [] else drawnMapData d
            _ -> []
        gameFlags :: Word32
        gameFlags = foldl (\r (b, f) -> if b == "false" then r else r .|. f) 0 $ zip scheme gameFlagConsts
        schemeFlags = map (\(v, (n, m)) -> eml [n, " ", showB $ (readInt_ v) * m])
            $ filter (\(_, (n, _)) -> not $ B.null n)
            $ zip (drop (length gameFlagConsts) scheme) schemeParams
        ammoStr :: B.ByteString
        ammoStr = head . tail $ prms Map.! "AMMO"
        ammo = let l = B.length ammoStr `div` 4; ((a, b), (c, d)) = (B.splitAt l . fst &&& B.splitAt l . snd) . B.splitAt (l * 2) $ ammoStr in
                   (map (\(x, y) -> eml [x, " ", y]) $ zip ["eammloadt", "eammprob", "eammdelay", "eammreinf"] [a, b, c, d])
                   ++ [em "eammstore" | scheme !! 14 == "true" || scheme !! 20 == "false"]
        initHealth = scheme !! 27
        teamSetup :: TeamInfo -> [B.ByteString]
        teamSetup t = (++) ammo $
                eml ["eaddteam <hash> ", showB $ (1 + (readInt_ $ teamcolor t) :: Int) * 2113696, " ", teamname t]
                : em "erdriven"
                : eml ["efort ", teamfort t]
                : take (2 * hhnum t) (
                    concatMap (\(HedgehogInfo hname hhat) -> [
                            eml ["eaddhh ", showB $ difficulty t, " ", initHealth, " ", hname]
                            , eml ["ehat ", hhat]
                            ])
                        $ hedgehogs t
                        )

drawnMapData :: B.ByteString -> [B.ByteString]
drawnMapData =
          L.map (\m -> eml ["edraw ", BW.pack m])
        . L.unfoldr by200
        . BL.unpack
        . either (const BL.empty) id
        . decompressWithoutExceptions
        . BL.pack
        . L.drop 4
        . fromMaybe []
        . Base64.decode
        . B.unpack
    where
        by200 :: [a] -> Maybe ([a], [a])
        by200 [] = Nothing
        by200 m = Just $ L.splitAt 200 m

schemeParams :: [(B.ByteString, Int)]
schemeParams = [
      ("e$damagepct", 1)
    , ("e$turntime", 1000)
    , ("", 0)
    , ("e$sd_turns", 1)
    , ("e$casefreq", 1)
    , ("e$minestime", 1000)
    , ("e$minesnum", 1)
    , ("e$minedudpct", 1)
    , ("e$explosives", 1)
    , ("e$healthprob", 1)
    , ("e$hcaseamount", 1)
    , ("e$waterrise", 1)
    , ("e$healthdec", 1)
    , ("e$ropepct", 1)
    , ("e$getawaytime", 1)
    ]


gameFlagConsts :: [Word32]
gameFlagConsts = [
          0x00001000
        , 0x00000010
        , 0x00000004
        , 0x00000008
        , 0x00000020
        , 0x00000040
        , 0x00000080
        , 0x00000100
        , 0x00000200
        , 0x00000400
        , 0x00000800
        , 0x00002000
        , 0x00004000
        , 0x00008000
        , 0x00010000
        , 0x00020000
        , 0x00040000
        , 0x00080000
        , 0x00100000
        , 0x00200000
        , 0x00400000
        , 0x00800000
        , 0x01000000
        , 0x02000000
        , 0x04000000
        ]