QTfrontend/team.h
author Wuzzy <almikes@aol.com>
Sat, 15 Apr 2017 04:28:00 +0200
changeset 12253 8e9603088f99
parent 11046 47a8c19ecb60
child 12670 967990d958bc
permissions -rw-r--r--
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts) Rationale: The taunts Illgetyou, JustYouWait were fairly odd and almost always inapproriate to the situation as most voicepacks clearly assume these to be used for revenge only (e.g. “You'll gonna pay for that.” was played at turn start because of this.).

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 * Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef TEAM_H
#define TEAM_H

#include <QColor>
#include <QString>
#include "binds.h"
#include "achievements.h"
#include "hwconsts.h"

class HWForm;
class GameUIConfig;

class HWTeamConstructException
{
};

// structure for customization and statistics of a single hedgehog
struct HWHog
{
    QString Name;
    QString Hat;
    int Rounds, Kills, Deaths, Suicides;

    HWHog() : Rounds(0), Kills(0), Deaths(0), Suicides(0){}
};

// class representing a team
class HWTeam : public QObject
{
        Q_OBJECT

    public:

        // constructors
        HWTeam(const QString & teamname);
        HWTeam(const QStringList& strLst);
        HWTeam();
        HWTeam(const HWTeam & other);

        // file operations
        static HWTeam loadFromFile(const QString & teamName);
        bool loadFromFile();
        bool deleteFile();
        bool saveToFile();
        bool fileExists();

        // attribute getters
        unsigned int campaignProgress() const;
        int color() const;
        QColor qcolor() const;
        unsigned int difficulty() const;
        QString flag() const;
        QString fort() const;
        QString grave() const;
        const HWHog & hedgehog(unsigned int idx) const;
        bool isNetTeam() const;
        QString keyBind(unsigned int idx) const;
        QString name() const;
        unsigned char numHedgehogs() const;
        QString owner() const;
        QString voicepack() const;

        // attribute setters
        void bindKey(unsigned int idx, const QString & key);
        void setDifficulty(unsigned int level);
        void setFlag(const QString & flag);
        void setFort(const QString & fort);
        void setGrave(const QString & grave);
        void setHedgehog(unsigned int idx, HWHog hh);
        void setName(const QString & name);
        void setNumHedgehogs(unsigned char num);
        void setVoicepack(const QString & voicepack);
        void setNetTeam(bool isNetTeam);

        // increments for statistical info
        void incRounds();
        void incWins();

        // convert team info into strings for further computation
        QStringList teamGameConfig(quint32 InitHealth) const;

        // comparison operators
        bool operator == (const HWTeam& t1) const;
        bool operator < (const HWTeam& t1) const;
        HWTeam & operator = (const HWTeam & other);

public slots:
        void setColor(int color);

    private:

        QString OldTeamName;

        // class members that contain the general team info and settings
        QString m_name;
        QString m_grave;
        QString m_fort;
        QString m_flag;
        QString m_voicepack;
        QList<HWHog> m_hedgehogs;
        quint8 m_difficulty;
        QList<BindAction> m_binds;

        // class members that contain info for the current game setup
        quint8 m_numHedgehogs;
        int m_color;
        bool m_isNetTeam;
        QString m_owner;

        // class members that contain statistics, etc.
        unsigned int m_campaignProgress;
        unsigned int m_rounds;
        unsigned int m_wins;
        unsigned int AchievementProgress[MAX_ACHIEVEMENTS];
};

#endif