The Specialits: Use gfSwitchHog for hog switching and delete the terrible Lua hacks
/* Sort.c */
#include "Sort.h"
#define HeapSortDown(p, k, size, temp) \
{ for (;;) { \
UInt32 s = (k << 1); \
if (s > size) break; \
if (s < size && p[s + 1] > p[s]) s++; \
if (temp >= p[s]) break; \
p[k] = p[s]; k = s; \
} p[k] = temp; }
void HeapSort(UInt32 *p, UInt32 size)
{
if (size <= 1)
return;
p--;
{
UInt32 i = size / 2;
do
{
UInt32 temp = p[i];
UInt32 k = i;
HeapSortDown(p, k, size, temp)
}
while(--i != 0);
}
/*
do
{
UInt32 k = 1;
UInt32 temp = p[size];
p[size--] = p[1];
HeapSortDown(p, k, size, temp)
}
while (size > 1);
*/
while (size > 3)
{
UInt32 temp = p[size];
UInt32 k = (p[3] > p[2]) ? 3 : 2;
p[size--] = p[1];
p[1] = p[k];
HeapSortDown(p, k, size, temp)
}
{
UInt32 temp = p[size];
p[size] = p[1];
if (size > 2 && p[2] < temp)
{
p[1] = p[2];
p[2] = temp;
}
else
p[1] = temp;
}
}
/*
#define HeapSortRefDown(p, vals, n, size, temp) \
{ UInt32 k = n; UInt32 val = vals[temp]; for (;;) { \
UInt32 s = (k << 1); \
if (s > size) break; \
if (s < size && vals[p[s + 1]] > vals[p[s]]) s++; \
if (val >= vals[p[s]]) break; \
p[k] = p[s]; k = s; \
} p[k] = temp; }
void HeapSortRef(UInt32 *p, UInt32 *vals, UInt32 size)
{
if (size <= 1)
return;
p--;
{
UInt32 i = size / 2;
do
{
UInt32 temp = p[i];
HeapSortRefDown(p, vals, i, size, temp);
}
while(--i != 0);
}
do
{
UInt32 temp = p[size];
p[size--] = p[1];
HeapSortRefDown(p, vals, 1, size, temp);
}
while (size > 1);
}
*/