project_files/HedgewarsMobile/Classes/GameConfigViewController.h
author nemo
Tue, 22 Jun 2010 23:08:57 -0400
changeset 3537 8f5b3108f29c
parent 3523 6592fbb969da
child 3546 ccf4854df294
permissions -rw-r--r--
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.

//
//  GameConfigViewController.h
//  HedgewarsMobile
//
//  Created by Vittorio on 18/04/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import <UIKit/UIKit.h>

@class TeamConfigViewController;
@class MapConfigViewController;
@class SchemeWeaponConfigViewController;

@interface GameConfigViewController : UIViewController {    
    UIViewController *activeController;
    MapConfigViewController *mapConfigViewController;
    TeamConfigViewController *teamConfigViewController;
    SchemeWeaponConfigViewController *schemeWeaponConfigViewController;
}

-(IBAction) buttonPressed:(id) sender;
-(IBAction) segmentPressed:(id) sender;
-(void) startGame:(UIButton *)button;

@end