New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
//
// GameConfigViewController.h
// HedgewarsMobile
//
// Created by Vittorio on 18/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@class TeamConfigViewController;
@class MapConfigViewController;
@class SchemeWeaponConfigViewController;
@interface GameConfigViewController : UIViewController {
UIViewController *activeController;
MapConfigViewController *mapConfigViewController;
TeamConfigViewController *teamConfigViewController;
SchemeWeaponConfigViewController *schemeWeaponConfigViewController;
}
-(IBAction) buttonPressed:(id) sender;
-(IBAction) segmentPressed:(id) sender;
-(void) startGame:(UIButton *)button;
@end