New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
//
// SchemeSettingsViewController.h
// HedgewarsMobile
//
// Created by Vittorio on 19/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@class SingleSchemeViewController;
@interface SchemeSettingsViewController : UITableViewController {
NSMutableArray *listOfSchemes;
SingleSchemeViewController *childController;
}
@property (nonatomic, retain) NSMutableArray *listOfSchemes;
@end