New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
7 13 40
13 17 22
$01 $3b $66
$01 $3b $66 $80
Art.ogg
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4
Soup
3 3 220 130 18 1 0 0 142 150
Mona
2 0 190 191 8 1 0 0 191 150
Schrei
1 0 345 130 1 1 0 0 160 175
Zeit
2 0 153 45 5 1 90 20 106 105
0
0
30 0 0 0