gameServer/hedgewars-server.hs
author nemo
Tue, 30 Mar 2010 13:33:01 +0000
changeset 3173 909b28b1b61a
parent 2867 9be6693c78cb
child 3425 ead2ed20dfd4
permissions -rw-r--r--
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.

{-# LANGUAGE CPP, ScopedTypeVariables #-}

module Main where

import Network.Socket
import qualified Network
import Control.Concurrent.STM
import Control.Concurrent.Chan
#if defined(NEW_EXCEPTIONS)
import qualified Control.OldException as Exception
#else
import qualified Control.Exception as Exception
#endif
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import OfficialServer.DBInteraction
import ServerCore
import Utils


#if !defined(mingw32_HOST_OS)
import System.Posix
#endif


setupLoggers =
    updateGlobalLogger "Clients"
        (setLevel INFO)

main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    installHandler sigPIPE Ignore Nothing;
    installHandler sigCHLD Ignore Nothing;
#endif

    setupLoggers

    stats <- atomically $ newTMVar (StatisticsInfo 0 0)
    dbQueriesChan <- newChan
    coreChan <- newChan
    serverInfo' <- getOpts $ newServerInfo stats coreChan dbQueriesChan
    
#if defined(OFFICIAL_SERVER)
    dbHost' <- askFromConsole "DB host: "
    dbLogin' <- askFromConsole "login: "
    dbPassword' <- askFromConsole "password: "
    let serverInfo = serverInfo'{dbHost = dbHost', dbLogin = dbLogin', dbPassword = dbPassword'}
#else
    let serverInfo = serverInfo'
#endif

    Exception.bracket
        (Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
        sClose
        (startServer serverInfo)