misc/liblua/lundump.h
author nemo
Tue, 30 Mar 2010 13:33:01 +0000
changeset 3173 909b28b1b61a
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.

/*
** $Id: lundump.h,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $
** load precompiled Lua chunks
** See Copyright Notice in lua.h
*/

#ifndef lundump_h
#define lundump_h

#include "lobject.h"
#include "lzio.h"

/* load one chunk; from lundump.c */
LUAI_FUNC Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff, const char* name);

/* make header; from lundump.c */
LUAI_FUNC void luaU_header (char* h);

/* dump one chunk; from ldump.c */
LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip);

#ifdef luac_c
/* print one chunk; from print.c */
LUAI_FUNC void luaU_print (const Proto* f, int full);
#endif

/* for header of binary files -- this is Lua 5.1 */
#define LUAC_VERSION		0x51

/* for header of binary files -- this is the official format */
#define LUAC_FORMAT		0

/* size of header of binary files */
#define LUAC_HEADERSIZE		12

#endif