share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua
author Periklis Ntanasis <pntanasis@gmail.com>
Sat, 17 Aug 2013 04:10:39 +0300
branchspacecampaign
changeset 9540 92329918463f
parent 9538 51596e01c5df
child 9542 d1ea2d1540f2
permissions -rw-r--r--
game against red team seems ok

------------------- ABOUT ----------------------
--
-- In this adventure hero gets the lost part with
-- the help of the green bananas hogs.

HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")

----------------- VARIABLES --------------------
-- globals
local campaignName = loc("A Space Adventure")
local missionName = loc("Fruit planet, Searching the Device!")
local inBattle = false
local tookPartInBattle = false
local firstRoundAfterBattle = false
local previousHog = -1
-- dialogs
local dialog01 = {}
local dialog02 = {}
local dialog03 = {}
local dialog04 = {}
-- mission objectives
local goals = {
	[dialog01] = {missionName, loc("Getting the Device"), loc("With the help of the other hogs search for the device").."|"..loc("Hog Solo has to reach the last crates"), 1, 4000},
	[dialog02] = {missionName, loc("Getting the Device"), loc("Explore the tunnel with the other hogs and search for the device").."|"..loc("Hog Solo has to reach the last crates"), 1, 4000},
	[dialog03] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack Captain Lime before he attacks back"), 1, 4000},
	[dialog04] = {missionName, loc("Return to the Surface"), loc("Go to the surface!").."|"..loc("Attack the assasins before they attack back"), 1, 4000},
}
-- crates types=[0:ammo,1:utility,2:health]
local crates = {
	{type = 0, name = amDEagle, x = 1680, y = 1650},
	{type = 0, name = amGirder, x = 1680, y = 1160},
	{type = 0, name = amRope, x = 1400, y = 1870},
}
local weaponCrate = { x = 1360, y = 1870}
-- hogs
local hero = {}
local green1 = {}
local green2 = {}
local green3 = {}
-- teams
local teamA = {}
local teamB = {}
local teamC = {}
local teamD = {}
-- hedgehogs values
hero.name = "Hog Solo"
hero.x = 1200
hero.y = 820
hero.dead = false
green1.name = "Captain Lime"
green1.x = 1050
green1.y = 820
green1.dead = false
green2.name = "Mister Pear"
green2.x = 1350
green2.y = 820
green3.name = "Lady Mango"
green3.x = 1450
green3.y = 820
local redHedgehogs = {
	{ name = "Poisonous Apple" },
	{ name = "Dark Strawberry" },
	{ name = "Watermelon Heart" },
	{ name = "Deadly Grape" }
}
teamA.name = loc("Hog Solo and GB")
teamA.color = tonumber("38D61C",16) -- green
teamB.name = loc("Captain Lime")
teamB.color = tonumber("38D61D",16) -- greenish
teamC.name = loc("Fruit Assasins")
teamC.color = tonumber("FF0000",16) -- red

function onGameInit()
	GameFlags = gfDisableWind
	Seed = 1
	TurnTime = 20000
	CaseFreq = 0
	MinesNum = 0
	MinesTime = 1
	Explosives = 0
	Delay = 3
	SuddenDeathTurns = 200
	Map = "fruit02_map"
	Theme = "Fruit"
	
	-- Hog Solo and Green Bananas
	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
	AnimSetGearPosition(hero.gear, hero.x, hero.y)
	HogTurnLeft(hero.gear, true)	
	green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1")
	AnimSetGearPosition(green2.gear, green2.x, green2.y)
	HogTurnLeft(green2.gear, true)
	green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1")
	AnimSetGearPosition(green3.gear, green3.x, green3.y)
	HogTurnLeft(green3.gear, true)
	-- Captain Lime
	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
	green1.human = AddHog(green1.name, 0, 100, "war_desertgrenadier1")
	AnimSetGearPosition(green1.human, green1.x, green1.y)
	green1.bot = AddHog(green1.name, 1, 100, "war_desertgrenadier1")
	AnimSetGearPosition(green1.bot, green1.x, green1.y)
	green1.gear = green1.human
	-- Fruit Assasins
	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
	for i=1,table.getn(redHedgehogs) do
		redHedgehogs[i].gear =  AddHog(redHedgehogs[i].name, 1, 100, "war_desertgrenadier1")
		AnimSetGearPosition(redHedgehogs[i].gear, 2010 + 50*i, 630)
	end

	AnimInit()
	AnimationSetup()	
end

function onGameStart()
	AnimWait(hero.gear, 3000)
	FollowGear(hero.gear)
	WriteLnToConsole("***"..GetCampaignVar("Fruit01JoinedBattle"))
	if GetCampaignVar("Fruit01JoinedBattle") and GetCampaignVar("Fruit01JoinedBattle") == "true" then
		tookPartInBattle = true
	end
	
	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
	AddEvent(onDeviceCrates, {hero.gear}, deviceCrates, {hero.gear}, 0)
	
	-- Hog Solo and GB weapons
	AddAmmo(hero.gear, amFirePunch, 3)
	AddAmmo(hero.gear, amSwitch, 100)
	AddAmmo(hero.gear, amTeleport, 100)
	-- Captain Lime weapons
	AddAmmo(green1.bot, amBazooka, 6)
	AddAmmo(green1.bot, amGrenade, 6)
	AddAmmo(green1.bot, amDEagle, 2)
	HideHog(green1.bot)
	-- Assasins weapons
	AddAmmo(redHedgehogs[1].gear, amBazooka, 6)
	AddAmmo(redHedgehogs[1].gear, amGrenade, 6)
	AddAmmo(redHedgehogs[1].bot, amDEagle, 6)
	for i=1,table.getn(redHedgehogs) do
		HideHog(redHedgehogs[i].gear)
	end
	
	-- place crates
	for i=1,table.getn(crates) do
		SpawnAmmoCrate(crates[i].x, crates[i].y, crates[i].name)
	end
	if tookPartInBattle then
		SpawnAmmoCrate(weaponCrate.x, weaponCrate.y, amWatermelon)
	else
		SpawnAmmoCrate(weaponCrate.x, weaponCrate.y, amSniperRifle)		
	end
	
	-- explosives
	-- I wanted to use FindPlace but doesn't accept height values...
	local x1 = 950
	local x2 = 1306
	local y1 = 1210
	local y2 = 1620
	while true do
		if y2<y1 then
			break
		end
		if x2<x1 then
			x2 = 1305
			y2 = y2 - 50
		end
		if not TestRectForObstacle(x2+25, y2+25, x2-25, y2-25, true) then
			AddGear(x2, y2, gtExplosives, 0, 0, 0, 0)
		end
		x2 = x2 - 25
	end
	AddGear(3128, 1680, gtExplosives, 0, 0, 0, 0)
	
	--mines
	AddGear(3135, 1680, gtMine, 0, 0, 0, 0)
	AddGear(3145, 1680, gtMine, 0, 0, 0, 0)
	AddGear(3155, 1680, gtMine, 0, 0, 0, 0)
	AddGear(3165, 1680, gtMine, 0, 0, 0, 0)
	AddGear(3175, 1680, gtMine, 0, 0, 0, 0)
	AddGear(3115, 1680, gtMine, 0, 0, 0, 0)
	AddGear(3105, 1680, gtMine, 0, 0, 0, 0)
	AddGear(3095, 1680, gtMine, 0, 0, 0, 0)
	AddGear(3085, 1680, gtMine, 0, 0, 0, 0)
	AddGear(3075, 1680, gtMine, 0, 0, 0, 0)
	
	if tookPartInBattle then
		AddAnim(dialog01)
	else
		AddAnim(dialog02)
	end
	
	SendHealthStatsOff()
end

function onNewTurn()
	WriteLnToConsole("TURNS "..TotalRounds.." and hog: "..CurrentHedgehog.." PREVIOUS: "..previousHog)
	if not inBattle and CurrentHedgehog == green1.gear then
		WriteLnToConsole("1")
		TurnTimeLeft = 0
	elseif CurrentHedgehog == green2.gear or CurrentHedgehog == green3.gear then
			WriteLnToConsole("2")
			TurnTimeLeft = 0
	elseif inBattle then
		if CurrentHedgehog == green1.gear and previousHog ~= hero.gear then
			WriteLnToConsole("IIIIIIIIFFFFFFFFFF")
			TurnTimeLeft = 0
			return
		end
		for i=1,table.getn(redHedgehogs) do
			if CurrentHedgehog == redHedgehogs[i].gear and previousHog ~= hero.gear then
				TurnTimeLeft = 0
				return
			end
		end
		WriteLnToConsole("IN BATTLE")
		TurnTimeLeft = 20000
		wind()
	elseif not inBattle and CurrentHedgehog == hero.gear then
	WriteLnToConsole("4")
		TurnTimeLeft = -1
		wind()
	else
		WriteLnToConsole("6")
		TurnTimeLeft = 0
	end
	previousHog = CurrentHedgehog
	WriteLnToConsole("5")
end

function onGameTick()
	AnimUnWait()
	if ShowAnimation() == false then
		return
	end
	ExecuteAfterAnimations()
	CheckEvents()
end

function onGearDelete(gear)
	if gear == hero.gear then
		hero.dead = true
	elseif gear == green1.bot then
		green1.dead = true
	end
end

function onAmmoStoreInit()
	SetAmmo(amDEagle, 0, 0, 0, 6)
	SetAmmo(amGirder, 0, 0, 0, 3)
	SetAmmo(amRope, 0, 0, 0, 1)
	SetAmmo(amWatermelon, 0, 0, 0, 1)
	SetAmmo(amSniperRifle, 0, 0, 0, 1)
end

function onPrecise()
	if GameTime > 3000 then
		SetAnimSkip(true)   
	end
end

-------------- EVENTS ------------------

function onHeroDeath(gear)
	if hero.dead then
		return true
	end
	return false
end

function onDeviceCrates(gear)
	if not hero.dead and GetY(hero.gear)>1850 and GetX(hero.gear)>1340 then
		return true
	end
	return false
end

function onSurface(gear)
	if not hero.dead and GetY(hero.gear)<850 and  StoppedGear(hero.gear) then
		return true
	end
	return false
end

function onGaptainLimeDeath(gear)
	if green1.dead then
		return true
	end
	return false
end

function onRedTeamDeath(gear)
	local redDead = true
	for i=1,table.getn(redHedgehogs) do
		if GetHealth(redHedgehogs[i].gear) then
			redDead = false
			break
		end
	end
	return redDead
end

-------------- ACTIONS ------------------

function heroDeath(gear)
	EndGame()
end

function deviceCrates(gear)
	TurnTimeLeft = 0
	if not tookPartInBattle then
		AddAnim(dialog03)
	else
		for i=1,table.getn(redHedgehogs) do
			RestoreHog(redHedgehogs[i].gear)
		end
		AddAnim(dialog04)
	end
	AddAmmo(hero.gear, amSwitch, 0)
	AddEvent(onSurface, {hero.gear}, surface, {hero.gear}, 0)
end

function surface(gear)
	WriteLnToConsole("surface first round")
	previousHog = -1
	if tookPartInBattle then
		if GetHealth(green1.gear) then
			HideHog(green1.gear)
		end
		AddEvent(onRedTeamDeath, {green1.gear}, redTeamDeath, {green1.gear}, 0)
	else
		DeleteGear(green1.human)
		RestoreHog(green1.bot)
		green1.gear = green1.bot
		AddEvent(onGaptainLimeDeath, {green1.gear}, captainLimeDeath, {green1.gear}, 0)
	end
	if GetHealth(green2.gear) then
		HideHog(green2.gear)
	end
	if GetHealth(green3.gear) then
		HideHog(green3.gear)
	end
	WriteLnToConsole("surface in battle")
	inBattle = true
end

function captainLimeDeath(gear)
	-- hero win in scenario of escape in 1st part
	EndGame()
end

function redTeamDeath(gear)
	-- hero win in battle scenario
	EndGame()
end

-------------- ANIMATIONS ------------------

function Skipanim(anim)
	if goals[anim] ~= nil then
		ShowMission(unpack(goals[anim]))
    end
    TurnTimeLeft = 0
end

function AnimationSetup()
	-- DIALOG 01 - Start, Captain Lime helps Hog Solo because he took part in the battle
	AddSkipFunction(dialog01, Skipanim, {dialog01})
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else in the planet of fruits Captain Lime helps Hog Solo..."), 5000}})
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You fought bravely and you helped us win this battle!"), SAY_SAY, 5000}})
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("So, as promised I have brought you where I think that the device you are looking is hidden."), SAY_SAY, 7000}})
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I know that your resources are low due to the battle but I'll send with you two of my best hogs to assist you."), SAY_SAY, 7000}})
	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("Good luck!"), SAY_SAY, 2000}})
	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
	-- DIALOG02 - Start, Hog Solo escaped from the previous battle
	AddSkipFunction(dialog02, Skipanim, {dialog02})
	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}})
	table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else in the planet of fruits Hog Solo gets closer to the device..."), 5000}})
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive..."), SAY_SAY, 4000}})
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands"), SAY_SAY, 4000}})
	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 8000}})
	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I am sorry but I was looking for a device that may be hidden somewhere around here"), SAY_SAY, 4500}})
	table.insert(dialog02, {func = AnimWait, args = {green1.gear, 12500}})
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Many long forgotten things can be found in the same tunnels that we are about to search!"), SAY_SAY, 7000}})
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("If you help us you can keep the device if you find it but we'll keep everything else"), SAY_SAY, 7000}})
	table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("What do you say? Are you in?"), SAY_SAY, 3000}})
	table.insert(dialog02, {func = AnimWait, args = {hero.gear, 1800}})
	table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Ok then!"), SAY_SAY, 2000}})
	table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}})
	-- DIALOG03 - At crates, hero learns that Captain Lime is bad
	AddSkipFunction(dialog03, Skipanim, {dialog03})
	table.insert(dialog03, {func = AnimWait, args = {hero.gear, 4000}})
	table.insert(dialog03, {func = FollowGear, args = {hero.gear}})
	table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hoo Ray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
	table.insert(dialog03, {func = AnimWait, args = {green1.gear, 4000}})
	table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("This Hog Solo is so naive! I am gonna shoot him when he returns and keep his device for me!"), SAY_THINK, 4000}})
	table.insert(dialog03, {func = goToThesurface, args = {hero.gear}})
	-- DIALOG04 - At crates, hero learns about the assasins ambush
	AddSkipFunction(dialog04, Skipanim, {dialog04})
	table.insert(dialog04, {func = AnimWait, args = {hero.gear, 4000}})
	table.insert(dialog04, {func = FollowGear, args = {hero.gear}})
	table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hoo Ray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}})
	table.insert(dialog04, {func = AnimWait, args = {redHedgehogs[1].gear, 4000}})
	table.insert(dialog04, {func = AnimSay, args = {redHedgehogs[1].gear, loc("We have spotted the enemy! We'll attack when the enemies start gathering!"), SAY_THINK, 4000}})
	table.insert(dialog04, {func = goToThesurface, args = {hero.gear}})
end

------------- OTHER FUNCTIONS ---------------

function goToThesurface()
	TurnTimeLeft = 0
end

function wind()
	if GetY(CurrentHedgehog) > 1350 then
		WriteLnToConsole("INTO WIND -40")
		SetWind(-40)
	else
		SetWind(math.random(-100,100))
	end
end