gameServer/NetRoutines.hs
author mikade
Sat, 13 Apr 2013 19:31:31 +0200
branch0.9.19
changeset 8877 928050d58c2b
parent 8519 98e2dbdda8c0
child 8897 d6c310c65c91
permissions -rw-r--r--
remove delays from "one of everything" weaponset it doesn't make sense to have the default delays on stuff like baseball bat, cake etc. when you can just use melons/hellish grenades etc. straight from the go

{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
module NetRoutines where

import Network.Socket
import Control.Concurrent.Chan
import Data.Time
import Control.Monad
import Data.Unique
-----------------------------
import CoreTypes
import Utils
import RoomsAndClients

acceptLoop :: Socket -> Chan CoreMessage -> IO ()
acceptLoop servSock chan = forever $
        do
        (sock, sockAddr) <- Network.Socket.accept servSock

        clientHost <- sockAddr2String sockAddr

        currentTime <- getCurrentTime

        sendChan' <- newChan

        uid <- newUnique

        let newClient =
                (ClientInfo
                    uid
                    sendChan'
                    sock
                    clientHost
                    currentTime
                    ""
                    ""
                    False
                    False
                    0
                    lobbyId
                    0
                    False
                    False
                    False
                    False
                    False
                    False
                    Nothing
                    Nothing
                    0
                    []
                    )

        writeChan chan $ Accept newClient
        return ()