Make AI aware of new high jump technique (there's still an issue with two successive jumps)
/*
* Hedgewars, a worms-like game
* Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGES_H
#define PAGES_H
#include <QWidget>
#include <QPushButton>
#include <QFont>
#include <QGridLayout>
#include "binds.h"
#include "mapContainer.h"
class QPushButton;
class QGroupBox;
class QComboBox;
class QLabel;
class QToolBox;
class QLineEdit;
class QListWidget;
class QCheckBox;
class QSpinBox;
class QTextEdit;
class QRadioButton;
class QTableView;
class GameCFGWidget;
class TeamSelWidget;
class DemosList;
class SquareLabel;
class About;
class FPSEdit;
class HWChatWidget;
class SelWeaponWidget;
class AbstractPage : public QWidget
{
public:
protected:
AbstractPage(QWidget* parent = 0) {
font14 = new QFont("MS Shell Dlg", 14);
}
virtual ~AbstractPage() {};
QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx) {
QPushButton* butt = new QPushButton(this);
butt->setFont(*font14);
butt->setText(btname);
grid->addWidget(butt, wy, wx);
return butt;
};
QPushButton* addButton(QString btname, QGridLayout* grid, int wy, int wx, int rowSpan, int columnSpan) {
QPushButton* butt = new QPushButton(this);
butt->setFont(*font14);
butt->setText(btname);
grid->addWidget(butt, wy, wx, rowSpan, columnSpan);
return butt;
};
QPushButton* addButton(QString btname, QBoxLayout* box, int where) {
QPushButton* butt = new QPushButton(this);
butt->setFont(*font14);
butt->setText(btname);
box->addWidget(butt, where);
return butt;
};
QFont * font14;
};
class PageMain : public AbstractPage
{
Q_OBJECT
public:
PageMain(QWidget* parent = 0);
QPushButton *BtnSinglePlayer;
QPushButton *BtnMultiplayer;
QPushButton *BtnNet;
QPushButton *BtnSetup;
QPushButton *BtnLoad;
QPushButton *BtnDemos;
QPushButton *BtnInfo;
QPushButton *BtnExit;
};
class PageEditTeam : public AbstractPage
{
Q_OBJECT
public:
PageEditTeam(QWidget* parent = 0);
QGroupBox *GBoxHedgehogs;
QGroupBox *GBoxTeam;
QGroupBox *GBoxFort;
QComboBox *CBFort;
SquareLabel *FortPreview;
QGroupBox *GBoxGrave;
QComboBox *CBGrave;
QLabel *GravePreview;
QGroupBox *GBoxTeamLvl;
QComboBox *CBTeamLvl;
QLabel *LevelPict;
QGroupBox *GBoxBinds;
QToolBox *BindsBox;
QWidget *page_A;
QWidget *page_W;
QWidget *page_WP;
QWidget *page_O;
QPushButton *BtnTeamDiscard;
QPushButton *BtnTeamSave;
QLineEdit * TeamNameEdit;
QLineEdit * HHNameEdit[8];
QComboBox * CBBind[BINDS_NUMBER];
public slots:
void CBGrave_activated(const QString & gravename);
void CBFort_activated(const QString & gravename);
void CBTeamLvl_activated(int id);
private:
QLabel * LBind[BINDS_NUMBER];
};
class PageMultiplayer : public AbstractPage
{
Q_OBJECT
public:
PageMultiplayer(QWidget* parent = 0);
QPushButton *BtnBack;
GameCFGWidget *gameCFG;
TeamSelWidget *teamsSelect;
QPushButton *BtnStartMPGame;
};
class PageOptions : public AbstractPage
{
Q_OBJECT
public:
PageOptions(QWidget* parent = 0);
QPushButton* WeaponsButt;
QPushButton* WeaponEdit;
QComboBox* WeaponsName;
QPushButton *BtnBack;
QGroupBox *groupBox;
QPushButton *BtnNewTeam;
QPushButton *BtnEditTeam;
QComboBox *CBTeamName;
QGroupBox *AGGroupBox;
QComboBox *CBResolution;
QCheckBox *CBEnableSound;
QCheckBox *CBFullscreen;
QCheckBox *CBShowFPS;
QCheckBox *CBAltDamage;
FPSEdit *fpsedit;
QPushButton *BtnSaveOptions;
QGroupBox *NNGroupBox;
QLabel *labelNN;
QLineEdit *editNetNick;
};
class PageNet : public QWidget
{
Q_OBJECT
public:
PageNet(QWidget* parent = 0);
QPushButton* BtnUpdateSList;
QTableView * tvServersList;
QPushButton * BtnBack;
QPushButton * BtnNetConnect;
QPushButton * BtnNetSvrStart;
QPushButton * BtnSpecifyServer;
QRadioButton * rbLocalGame;
QRadioButton * rbInternetGame;
private:
QGroupBox * ConnGroupBox;
QGridLayout * GBClayout;
private slots:
void slotConnect();
public slots:
void updateServersList();
signals:
void connectClicked(const QString & host, quint16 port);
};
class PageNetServer : public QWidget
{
Q_OBJECT
public:
PageNetServer(QWidget* parent = 0);
QPushButton *BtnBack;
QPushButton *BtnStart;
QPushButton *BtnDefault;
QLabel *labelSD;
QLineEdit *leServerDescr;
QLabel *labelPort;
QSpinBox *sbPort;
private slots:
void setDefaultPort();
};
class PageNetGame : public QWidget
{
Q_OBJECT
public:
PageNetGame(QWidget* parent = 0);
QPushButton *BtnBack;
QPushButton *BtnGo;
HWChatWidget* pChatWidget;
TeamSelWidget* pNetTeamsWidget;
GameCFGWidget* pGameCFG;
};
class PageInfo : public QWidget
{
Q_OBJECT
public:
PageInfo(QWidget* parent = 0);
QPushButton *BtnBack;
About *about;
};
class PageGameStats : public QWidget
{
Q_OBJECT
public:
PageGameStats(QWidget* parent = 0);
QPushButton *BtnBack;
QLabel *labelGameStats;
};
class PageSinglePlayer : public QWidget
{
Q_OBJECT
public:
PageSinglePlayer(QWidget* parent = 0);
QPushButton *BtnSimpleGamePage;
QPushButton *BtnTrainPage;
QPushButton *BtnBack;
GameCFGWidget *gameCFG;
};
class PageTraining : public QWidget
{
Q_OBJECT
public:
PageTraining(QWidget* parent = 0);
QPushButton *BtnStartTrain;
QPushButton *BtnBack;
};
class PageSelectWeapon : public AbstractPage
{
Q_OBJECT
public:
PageSelectWeapon(QWidget* parent = 0);
QPushButton *BtnSave;
QPushButton *BtnDefault;
QPushButton *BtnDelete;
QPushButton *BtnBack;
SelWeaponWidget* pWeapons;
};
class PageInGame : public AbstractPage
{
Q_OBJECT
public:
PageInGame(QWidget* parent = 0);
};
#endif // PAGES_H