#include "engine_instance.h"
EngineInstance::EngineInstance(QObject* parent)
: QObject(parent), m_instance(Engine::start_engine()) {}
EngineInstance::~EngineInstance() { Engine::cleanup(m_instance); }
void EngineInstance::sendConfig(const GameConfig& config) {
for (auto b : config.config()) {
Engine::send_ipc(m_instance, reinterpret_cast<uint8_t*>(b.data()),
static_cast<size_t>(b.size()));
}
}
void EngineInstance::advance(quint32 ticks) {}
void EngineInstance::renderFrame() {}
void EngineInstance::setOpenGLContext(QOpenGLContext* context) {}
Engine::PreviewInfo EngineInstance::generatePreview() {
Engine::PreviewInfo pinfo;
Engine::generate_preview(m_instance, &pinfo);
return pinfo;
}