author | koda |
Thu, 02 Dec 2010 00:23:54 +0100 | |
changeset 4444 | 92fc23595de8 |
parent 2920 | 5cf48744a700 |
permissions | -rw-r--r-- |
/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */ #ifndef __XFIREGAMECLIENT_H__ #define __XFIREGAMECLIENT_H__ #ifdef __cplusplus extern "C" { #endif /* ** XfireIsLoaded() ** ** returns 1 if application can talk to Xfire, 0 otherwise */ int XfireIsLoaded(); /* ** XfireSetCustomGameDataA() ** ** ANSI version to tell xfire of custom game data */ int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values); /* ** XfireSetCustomGameDataA() ** ** UNICODE version to tell xfire of custom game data */ int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values); /* ** XfireSetCustomGameDataUTF8() ** ** UTF8 version to tell xfire of custom game data */ int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values); #ifdef UNICODE #define XfireSetCustomGameData XfireSetCustomGameDataW #else #define XfireSetCustomGameData XfireSetCustomGameDataA #endif #ifdef __cplusplus } #endif #endif /* __XFIREGAMECLIENT_H__ */