Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
//
// SettingsViewController.h
// hwengine
//
// Created by Vittorio on 08/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface SettingsViewController : UIViewController
<UITableViewDelegate, UITableViewDataSource, UIActionSheetDelegate> {
UITextField *username;
UITextField *password;
UISwitch *musicSwitch;
UISwitch *soundsSwitch;
UISwitch *altDamageSwitch;
UITableView *settingsTable;
UITableViewCell *volumeCell;
UIView *buttonContainer;
UIView *parentView;
}
@property (nonatomic, retain) IBOutlet UITextField *username;
@property (nonatomic, retain) IBOutlet UITextField *password;
@property (nonatomic, retain) UISwitch *musicSwitch;
@property (nonatomic, retain) UISwitch *soundsSwitch;
@property (nonatomic, retain) UISwitch *altDamageSwitch;
@property (nonatomic, retain) IBOutlet UITableView *settingsTable;
@property (nonatomic, retain) IBOutlet UIView *buttonContainer;
@property (nonatomic, retain) UIView *parentView;
-(IBAction) backgroundTap: (id)sender;
-(IBAction) textFieldDoneEditing: (id)sender;
-(IBAction) deleteData: (id)sender;
@end