Fix compiling on MacOS X by requiring c++11 standard. Building now requires MacOS X 10.8+ and CMake 3.9+
#include <QDebug>
#include <QLibrary>
#include <QQmlEngine>
#include <QUuid>
#include "engine_instance.h"
#include "engine_interface.h"
#include "game_view.h"
#include "preview_image_provider.h"
#include "hwengine.h"
HWEngine::HWEngine(QQmlEngine* engine, QObject* parent)
: QObject(parent),
m_engine(engine),
m_previewProvider(new PreviewImageProvider()) {
m_engine->addImageProvider(QLatin1String("preview"), m_previewProvider);
}
HWEngine::~HWEngine() {}
static QObject* hwengine_singletontype_provider(QQmlEngine* engine,
QJSEngine* scriptEngine) {
Q_UNUSED(scriptEngine)
HWEngine* hwengine = new HWEngine(engine);
return hwengine;
}
void HWEngine::exposeToQML() {
qDebug("HWEngine::exposeToQML");
qmlRegisterSingletonType<HWEngine>("Hedgewars.Engine", 1, 0, "HWEngine",
hwengine_singletontype_provider);
qmlRegisterType<GameView>("Hedgewars.Engine", 1, 0, "GameView");
qmlRegisterUncreatableType<EngineInstance>("Hedgewars.Engine", 1, 0,
"EngineInstance",
"Create by HWEngine run methods");
}
void HWEngine::getPreview() {
emit previewIsRendering();
m_gameConfig = GameConfig();
m_gameConfig.cmdSeed(QUuid::createUuid().toByteArray());
EngineInstance engine;
engine.sendConfig(m_gameConfig);
Engine::PreviewInfo preview = engine.generatePreview();
QVector<QRgb> colorTable;
colorTable.resize(256);
for (int i = 0; i < 256; ++i) colorTable[i] = qRgba(255, 255, 0, i);
QImage previewImage(preview.land, static_cast<int>(preview.width),
static_cast<int>(preview.height),
QImage::Format_Indexed8);
previewImage.setColorTable(colorTable);
previewImage.detach();
m_previewProvider->setImage(previewImage);
emit previewImageChanged();
// m_runQueue->queue(m_gameConfig);
}
EngineInstance* HWEngine::runQuickGame() {
m_gameConfig.cmdTheme("Nature");
Team team1;
team1.name = "team1";
Team team2;
team2.name = "team2";
team2.color = "7654321";
m_gameConfig.cmdTeam(team1);
m_gameConfig.cmdTeam(team2);
EngineInstance* engine = new EngineInstance(this);
return engine;
// m_runQueue->queue(m_gameConfig);
}
int HWEngine::previewHedgehogsCount() const { return m_previewHedgehogsCount; }