Prevent AI from getting stuck in attempt to look in another direction after choosing bee weapon
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QFile>
#include <QTextStream>
#include <QStringList>
#include <QLineEdit>
#include <QCryptographicHash>
#include <QSettings>
#include <QStandardItemModel>
#include <QDebug>
#include "team.h"
#include "hwform.h"
#include "DataManager.h"
#include "gameuiconfig.h"
HWTeam::HWTeam(const QString & teamname) :
QObject(0)
, m_difficulty(0)
, m_numHedgehogs(4)
, m_isNetTeam(false)
, m_isMissionTeam(false)
{
m_name = teamname;
OldTeamName = m_name;
for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
m_hedgehogs.append(HWHog());
m_hedgehogs[i].Name = (QLineEdit::tr("Hedgehog %1").arg(i+1));
m_hedgehogs[i].Hat = "NoHat";
}
m_grave = "Statue";
m_fort = "Plane";
m_voicepack = "Default";
m_flag = "hedgewars";
for(int i = 0; i < BINDS_NUMBER; i++)
{
m_binds.append(BindAction());
m_binds[i].action = cbinds[i].action;
m_binds[i].strbind = QString();
}
m_color = 0;
}
HWTeam::HWTeam(const QStringList& strLst) :
QObject(0)
, m_numHedgehogs(4)
, m_isNetTeam(true)
, m_isMissionTeam(false)
{
// net teams are configured from QStringList
if(strLst.size() != 23) throw HWTeamConstructException();
m_name = strLst[0];
m_grave = strLst[1];
m_fort = strLst[2];
m_voicepack = strLst[3];
m_flag = strLst[4];
m_owner = strLst[5];
m_difficulty = strLst[6].toUInt();
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
m_hedgehogs.append(HWHog());
m_hedgehogs[i].Name=strLst[i * 2 + 7];
m_hedgehogs[i].Hat=strLst[i * 2 + 8];
// Somehow claymore managed an empty hat. Until we figure out how, this should avoid a repeat
// Checking net teams is probably pointless, but can't hurt.
if (m_hedgehogs[i].Hat.isEmpty()) m_hedgehogs[i].Hat = "NoHat";
}
m_color = 0;
}
HWTeam::HWTeam() :
QObject(0)
, m_difficulty(0)
, m_numHedgehogs(4)
, m_isNetTeam(false)
, m_isMissionTeam(false)
{
m_name = QString("Team");
for (int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
m_hedgehogs.append(HWHog());
m_hedgehogs[i].Name.sprintf("hedgehog %d", i);
m_hedgehogs[i].Hat = "NoHat";
}
m_grave = QString("Simple"); // default
m_fort = QString("Island"); // default
m_voicepack = "Default";
m_flag = "hedgewars";
for(int i = 0; i < BINDS_NUMBER; i++)
{
m_binds.append(BindAction());
m_binds[i].action = cbinds[i].action;
m_binds[i].strbind = QString();
}
m_color = 0;
}
HWTeam::HWTeam(const HWTeam & other) :
QObject(0)
, OldTeamName(other.OldTeamName)
, m_name(other.m_name)
, m_grave(other.m_grave)
, m_fort(other.m_fort)
, m_flag(other.m_flag)
, m_voicepack(other.m_voicepack)
, m_hedgehogs(other.m_hedgehogs)
, m_difficulty(other.m_difficulty)
, m_binds(other.m_binds)
, m_numHedgehogs(other.m_numHedgehogs)
, m_color(other.m_color)
, m_isNetTeam(other.m_isNetTeam)
, m_isMissionTeam(other.m_isMissionTeam)
, m_owner(other.m_owner)
// , AchievementProgress(other.AchievementProgress)
{
}
HWTeam & HWTeam::operator = (const HWTeam & other)
{
if(this != &other)
{
OldTeamName = other.OldTeamName;
m_name = other.m_name;
m_grave = other.m_grave;
m_fort = other.m_fort;
m_flag = other.m_flag;
m_voicepack = other.m_voicepack;
m_hedgehogs = other.m_hedgehogs;
m_difficulty = other.m_difficulty;
m_binds = other.m_binds;
m_numHedgehogs = other.m_numHedgehogs;
m_color = other.m_color;
m_isNetTeam = other.m_isNetTeam;
m_owner = other.m_owner;
m_color = other.m_color;
m_isMissionTeam = other.m_isMissionTeam;
}
return *this;
}
bool HWTeam::loadFromFile()
{
QSettings teamfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)), QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
m_name = teamfile.value("Team/Name", m_name).toString();
m_grave = teamfile.value("Team/Grave", "Statue").toString();
m_fort = teamfile.value("Team/Fort", "Plane").toString();
m_voicepack = teamfile.value("Team/Voicepack", "Default").toString();
m_flag = teamfile.value("Team/Flag", "hedgewars").toString();
m_difficulty = teamfile.value("Team/Difficulty", 0).toInt();
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
QString hh = QString("Hedgehog%1/").arg(i);
m_hedgehogs[i].Name = teamfile.value(hh + "Name", QString("Hedgehog %1").arg(i+1)).toString();
m_hedgehogs[i].Hat = teamfile.value(hh + "Hat", "NoHat").toString();
}
for(int i = 0; i < BINDS_NUMBER; i++)
m_binds[i].strbind = teamfile.value(QString("Binds/%1").arg(m_binds[i].action), QString()).toString();
for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
if(achievements[i][0][0])
AchievementProgress[i] = teamfile.value(QString("Achievements/%1").arg(achievements[i][0]), 0).toUInt();
else
break;
return true;
}
bool HWTeam::fileExists()
{
QFile f(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)));
return f.exists();
}
// Returns true if the team name has been changed but a file with the same team name already exists.
// So if this team would be saved, another team file would be overwritten, which is generally not
// desired.
bool HWTeam::wouldOverwriteOtherFile()
{
return (m_name != OldTeamName) && fileExists();
}
bool HWTeam::deleteFile()
{
if(m_isNetTeam)
return false;
QFile cfgfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name)));
cfgfile.remove();
return true;
}
bool HWTeam::saveToFile()
{
if (OldTeamName != m_name)
{
QFile cfgfile(QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(OldTeamName)));
cfgfile.remove();
OldTeamName = m_name;
}
QString fileName = QString(cfgdir->absolutePath() + "/Teams/%1.hwt").arg(DataManager::safeFileName(m_name));
DataManager::ensureFileExists(fileName);
QSettings teamfile(fileName, QSettings::IniFormat, 0);
teamfile.setIniCodec("UTF-8");
teamfile.setValue("Team/Name", m_name);
teamfile.setValue("Team/Grave", m_grave);
teamfile.setValue("Team/Fort", m_fort);
teamfile.setValue("Team/Voicepack", m_voicepack);
teamfile.setValue("Team/Flag", m_flag);
teamfile.setValue("Team/Difficulty", m_difficulty);
for(int i = 0; i < HEDGEHOGS_PER_TEAM; i++)
{
QString hh = QString("Hedgehog%1/").arg(i);
teamfile.setValue(hh + "Name", m_hedgehogs[i].Name);
teamfile.setValue(hh + "Hat", m_hedgehogs[i].Hat);
}
for(int i = 0; i < BINDS_NUMBER; i++)
{
if(QString(m_binds[i].action) != QString("!MULTI"))
teamfile.setValue(QString("Binds/%1").arg(m_binds[i].action), m_binds[i].strbind);
}
for(int i = 0; i < MAX_ACHIEVEMENTS; i++)
if(achievements[i][0][0])
teamfile.setValue(QString("Achievements/%1").arg(achievements[i][0]), AchievementProgress[i]);
else
break;
return true;
}
QStringList HWTeam::teamGameConfig(quint32 InitHealth) const
{
QStringList sl;
QString cmdAddHog = "eaddhh";
if (m_isNetTeam)
{
sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(QString(QCryptographicHash::hash(m_owner.toUtf8(), QCryptographicHash::Md5).toHex())));
sl.push_back("erdriven");
}
else
{
if (m_isMissionTeam)
{
sl.push_back(QString("esetmissteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(playerHash));
cmdAddHog = "eaddmisshh";
}
else
{
sl.push_back(QString("eaddteam %3 %1 %2").arg(qcolor().rgb() & 0xffffff).arg(m_name).arg(playerHash));
}
}
sl.push_back(QString("egrave " + m_grave));
sl.push_back(QString("efort " + m_fort));
sl.push_back(QString("evoicepack " + m_voicepack));
sl.push_back(QString("eflag " + m_flag));
if(!m_owner.isEmpty())
sl.push_back(QString("eowner ") + m_owner);
for (int t = 0; t < m_numHedgehogs; t++)
{
sl.push_back(QString(cmdAddHog + " %1 %2 %3")
.arg(QString::number(m_difficulty),
QString::number(InitHealth),
m_hedgehogs[t].Name));
sl.push_back(QString("ehat %1")
.arg(m_hedgehogs[t].Hat));
}
return sl;
}
void HWTeam::setNetTeam(bool isNetTeam)
{
m_isNetTeam = isNetTeam;
}
bool HWTeam::isNetTeam() const
{
return m_isNetTeam;
}
void HWTeam::setMissionTeam(bool isMissionTeam)
{
m_isMissionTeam = isMissionTeam;
}
bool HWTeam::isMissionTeam() const
{
return m_isMissionTeam;
}
bool HWTeam::operator==(const HWTeam& t1) const
{
return m_name==t1.m_name;
}
bool HWTeam::operator<(const HWTeam& t1) const
{
return m_name<t1.m_name; // if names are equal - test if it is net team
}
//// Methods for member inspection+modification ////
// name
QString HWTeam::name() const
{
return m_name;
}
void HWTeam::setName(const QString & name)
{
m_name = name;
}
// single hedgehog
const HWHog & HWTeam::hedgehog(unsigned int idx) const
{
return m_hedgehogs[idx];
}
void HWTeam::setHedgehog(unsigned int idx, HWHog hh)
{
m_hedgehogs[idx] = hh;
}
// owner
QString HWTeam::owner() const
{
return m_owner;
}
void HWTeam::setOwner(const QString & owner)
{
m_owner = owner;
}
// difficulty
unsigned int HWTeam::difficulty() const
{
return m_difficulty;
}
void HWTeam::setDifficulty(unsigned int level)
{
m_difficulty = level;
}
// color
int HWTeam::color() const
{
return m_color;
}
QColor HWTeam::qcolor() const
{
return DataManager::instance().colorsModel()->item(m_color)->data().value<QColor>();
}
void HWTeam::setColor(int color)
{
m_color = color % DataManager::instance().colorsModel()->rowCount();
}
// binds
QString HWTeam::keyBind(unsigned int idx) const
{
return m_binds[idx].strbind;
}
void HWTeam::bindKey(unsigned int idx, const QString & key)
{
m_binds[idx].strbind = key;
}
// flag
void HWTeam::setFlag(const QString & flag)
{
m_flag = flag;
}
QString HWTeam::flag() const
{
return m_flag;
}
// fort
void HWTeam::setFort(const QString & fort)
{
m_fort = fort;
}
QString HWTeam::fort() const
{
return m_fort;
}
// grave
void HWTeam::setGrave(const QString & grave)
{
m_grave = grave;
}
QString HWTeam::grave() const
{
return m_grave;
}
// voicepack - getter/setter
void HWTeam::setVoicepack(const QString & voicepack)
{
m_voicepack = voicepack;
}
QString HWTeam::voicepack() const
{
return m_voicepack;
}
// amount of hedgehogs
unsigned char HWTeam::numHedgehogs() const
{
return m_numHedgehogs;
}
void HWTeam::setNumHedgehogs(unsigned char num)
{
m_numHedgehogs = num;
}