QTfrontend/SDLs.cpp
author nemo
Mon, 15 Jun 2009 14:02:48 +0000
changeset 2166 95f1f4d37e86
parent 2050 8149802b4f14
child 2191 20c62f787a4d
permissions -rw-r--r--
Tweaked windbar and steam sound by Smaxx

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2007 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "SDLs.h"

#include "SDL.h"
#include "hwconsts.h"

SDLInteraction::SDLInteraction()
{
	music = NULL;

	SDL_Init(SDL_INIT_VIDEO);
}

SDLInteraction::~SDLInteraction()
{
	SDL_Quit();
}

QStringList SDLInteraction::getResolutions() const
{
	QStringList result;

	SDL_Rect **modes;

	modes = SDL_ListModes(NULL, SDL_FULLSCREEN);

	if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1))
	{
		result << "640x480";
	} else
	{
		for(int i = 0; modes[i]; ++i)
			if ((modes[i]->w >= 640) && (modes[i]->h >= 480))
				result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h);
	}

	return result;
}
void SDLInteraction::StartMusic()
{
	if (!music)
    {
   	    SDL_Init(SDL_INIT_AUDIO);
	    Mix_OpenAudio(22050, 0x8010, 2, 512);
  
	    Mix_VolumeMusic(33);
		music = Mix_LoadMUS(QString(datadir->absolutePath() + "/Music/main theme.ogg").toLocal8Bit().constData());
    }

	Mix_FadeInMusic(music, -1, 3000);
}

void SDLInteraction::StopMusic()
{
	Mix_FadeOutMusic(2000);
}