tools/build_vcpkg.bat
author alfadur
Thu, 22 Aug 2019 22:46:19 +0300
changeset 15349 96254b857257
parent 15347 1a4ec45a4803
child 15350 81037b6052f4
permissions -rw-r--r--
update windows build to detect when a cross-compiler is necessary

@echo off
setlocal
::CONFIG START
::edit these variables if necessary

::change between "Debug" and "Release"
set BUILD_TYPE="Release"
::set if vcpkg is not on path
set VCPKG_PATH=%VCPKG_ROOT%
::set if CMake is not on path
set CMAKE_PATH=
::set if FPC is not on path
set PASCAL_PATH=
::set to 1 if x86 to x64 cross-compiler is not enabled automatically
set FORCE_X64_CROSS_COMPILE=
::set to 1 to build the game server
set BUILD_SERVER=

::CONFIG END
            
:setup
set CURRDIR="%CD%"
cd %CURRDIR%\..\

set PATH=%PASCAL_PATH%;%VCPKG_PATH%;%CMAKE_PATH%;%PATH%

if "%VSCMD_ARG_TGT_ARCH%" == "x64" (
    set FORCE_X64_CROSS_COMPILE=1
)

if "%FORCE_X64_CROSS_COMPILE%" NEQ "" (
    set CROSS_COMPILE_FLAG="-DWIN32_WIN64_CROSS_COMPILE=1"
)

if "%BUILD_SERVER%" == "" (
    set BUILD_SERVER_FLAG="-DNOSERVER=1"
)              

echo Running cmake...
set ERRORLEVEL=

cmake . -DCMAKE_TOOLCHAIN_FILE="%VCPKG_PATH%\scripts\buildsystems\vcpkg.cmake" -G"NMake Makefiles" "%CROSS_COMPILE_FLAG%" "%BUILD_SERVER_FLAG%" -DCMAKE_BUILD_TYPE="%BUILD_TYPE%" -DSDL2_BUILDING_LIBRARY=1

if %ERRORLEVEL% NEQ 0 goto exitpoint

echo Configuration completed successfully

echo Building...
set ERRORLEVEL=

nmake

if %ERRORLEVEL% NEQ 0 goto exitpoint

echo Build completed successfully

nmake install

:exitpoint
cd %CURRDIR%

endlocal
pause