Engine/Frontend:
* Split ammo store message into 5 different messages (4 to set, 1 to apply)
//
// FlagsViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 08/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "FortsViewController.h"
#import "CommodityFunctions.h"
#import "UIImageScale.h"
@implementation FortsViewController
@synthesize teamDictionary, fortArray, fortSprites, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
- (void)viewDidLoad {
[super viewDidLoad];
NSString *fortsDirectory = FORTS_DIRECTORY();
NSArray *directoryContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath: fortsDirectory error:NULL];
NSMutableArray *filteredContents = [[NSMutableArray alloc] initWithCapacity:([directoryContents count] / 2)];
// we need to remove the double entries and the L.png suffix
for (int i = 0; i < [directoryContents count]; i++) {
if (i % 2) {
NSString *currentName = [directoryContents objectAtIndex:i];
NSString *correctName = [currentName substringToIndex:([currentName length] - 5)];
[filteredContents addObject:correctName];
}
}
self.fortArray = filteredContents;
[filteredContents release];
//NSLog(@"%@",fortArray);
// this creates a scaled down version of the image
NSMutableArray *spriteArray = [[NSMutableArray alloc] initWithCapacity:[fortArray count]];
for (NSString *fortName in fortArray) {
NSString *fortFile = [[NSString alloc] initWithFormat:@"%@/%@L.png", fortsDirectory, fortName];
UIImage *fortSprite = [[UIImage alloc] initWithContentsOfFile:fortFile];
[fortFile release];
[spriteArray addObject:[fortSprite scaleToSize:CGSizeMake(196,196)]];
[fortSprite release];
}
self.fortSprites = spriteArray;
[spriteArray release];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.tableView reloadData];
[self.tableView setContentOffset:CGPointMake(0,0) animated:NO];
}
/*
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
}
*/
/*
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
}
*/
/*
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
}
*/
#pragma mark -
#pragma mark Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [fortArray count];
}
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier] autorelease];
}
cell.imageView.image = [fortSprites objectAtIndex:[indexPath row]];
cell.textLabel.text = [fortArray objectAtIndex:[indexPath row]];
cell.detailTextLabel.text = @"Insert funny description here";
if ([cell.textLabel.text isEqualToString:[self.teamDictionary objectForKey:@"fort"]]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.lastIndexPath = indexPath;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)atableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
if (newRow != oldRow) {
// if the two selected rows differ update data on the hog dictionary and reload table content
[self.teamDictionary setValue:[fortArray objectAtIndex:newRow] forKey:@"fort"];
// tell our boss to write this new stuff on disk
[[NSNotificationCenter defaultCenter] postNotificationName:@"setWriteNeedTeams" object:nil];
[self.tableView reloadData];
self.lastIndexPath = indexPath;
[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
[self.tableView deselectRowAtIndexPath:indexPath animated:YES];
[self.navigationController popViewControllerAnimated:YES];
}
-(CGFloat) tableView:(UITableView *)atableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
return 200;
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Relinquish ownership any cached data, images, etc that aren't in use.
}
-(void) viewDidUnload {
self.teamDictionary = nil;
self.lastIndexPath = nil;
self.fortArray = nil;
self.fortSprites = nil;
[super viewDidUnload];
}
- (void)dealloc {
[teamDictionary release];
[lastIndexPath release];
[fortArray release];
[fortSprites release];
[super dealloc];
}
@end