hedgewars/uCursor.pas
author nemo
Fri, 16 Sep 2011 14:04:21 -0400
changeset 5933 97c240202986
parent 5199 5eae5da831e1
child 6580 6155187bf599
permissions -rw-r--r--
AI insists on using snowball for digging. Until that is prevented, remove snowball

unit uCursor;

interface

procedure init;
procedure updatePosition;

implementation

uses SDLh, uVariables;

procedure init;
begin
    SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
end;

procedure updatePosition;
var x, y: LongInt;
begin
    SDL_GetMouseState(@x, @y);

    if(x <> cScreenWidth div 2) or (y <> cScreenHeight div 2) then
        begin
        CursorPoint.X:= CursorPoint.X + x - cScreenWidth div 2;
        CursorPoint.Y:= CursorPoint.Y - y + cScreenHeight div 2;

        if cHasFocus then SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2);
        end
end;

end.