FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: registry for time, floor, res backends and channel mappings
********************************************************************/
#ifndef _V_REG_H_
#define _V_REG_H_
#define VI_TRANSFORMB 1
#define VI_WINDOWB 1
#define VI_TIMEB 1
#define VI_FLOORB 2
#define VI_RESB 3
#define VI_MAPB 1
#include "backends.h"
#if defined(_WIN32) && defined(VORBISDLL_IMPORT)
# define EXTERN __declspec(dllimport) extern
#else
# define EXTERN extern
#endif
EXTERN vorbis_func_floor *_floor_P[];
EXTERN vorbis_func_residue *_residue_P[];
EXTERN vorbis_func_mapping *_mapping_P[];
#endif