Remove usage of macdeployqt in favor of CMake BundleUtilities. BundleUtilities properly finds all dependencies and adds them to the .app automatically. It also fixes rpath and install_name issues for any of the binaries or dependencies
use gfx::{ format, ConstantBuffer, DepthTarget, RenderTarget, TextureSampler, VertexBuffer,};struct Camera { pos: [f32; 2]}fn render() {}