project_files/hwc/CMakeLists.txt
author unc0rr
Sat, 27 Dec 2014 22:09:31 +0300
branch0.9.21
changeset 10721 9b789de8e5df
parent 10131 4b4a043111f4
child 10747 07ade56c3b4a
permissions -rw-r--r--
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)

#the usual set of dependencies
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(SDL REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(SDL_net REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_ttf REQUIRED)

#compile our rtl implementation
include_directories(${GLEW_INCLUDE_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/rtl)
include_directories(${PHYSFS_INCLUDE_DIR})
include_directories(${PHYSLAYER_INCLUDE_DIR})
include_directories(${LUA_INCLUDE_DIR})
include_directories(${SDL_INCLUDE_DIR})
add_subdirectory(rtl)

configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)

#get the list of pas files that are going to be converted and compiled
file(GLOB engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/*.pas")
#TODO: temporary until cmake can configure itself accordingly
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uWeb.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uVideoRec.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/uTouch.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/PNGh.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas")
list(REMOVE_ITEM engine_sources_pas "${CMAKE_SOURCE_DIR}/hedgewars/hwLibrary.pas")

#remove and readd hwengine so that it is compiled first, compiling every other file in the process
list(REMOVE_ITEM engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/hwengine.pas)

#process files .pas -> .c
foreach(sourcefile ${engine_sources_pas})
    get_filename_component(sourcename ${sourcefile} NAME_WE) #drops .pas
    list(APPEND engine_sources "${CMAKE_CURRENT_BINARY_DIR}/${sourcename}.c")
endforeach()

#add again files for external functions and for fpcrtl_ functions
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cSystem.pas)
list(APPEND engine_sources_pas ${CMAKE_SOURCE_DIR}/hedgewars/pas2cRedo.pas)


#invoke pas2c on main module, it will call all the others
add_custom_command(OUTPUT ${engine_sources}
                   COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}"
                   ARGS -n "hwengine"
                        -i "${CMAKE_SOURCE_DIR}/hedgewars"
                        -o "${CMAKE_CURRENT_BINARY_DIR}"
                        -a "${CMAKE_CURRENT_BINARY_DIR}"
                        -d "ENDIAN_LITTLE"
                        -d "DEBUGFILE"
                   DEPENDS pas2c                     #converter tool
                           ${engine_sources_pas}     #original pascal file
                  )

#wrap conversion for all source in this command
add_custom_target(engine_c DEPENDS ${engine_sources})


#compile the c files
add_definitions(-DPAS2C)
add_definitions(-Werror=incompatible-pointer-types)

add_executable(hwengine WIN32 ${engine_sources})

target_link_libraries(hwengine  fpcrtl
                                ${LUA_LIBRARY}
                                ${OPENGL_LIBRARY}
                                ${SDL_LIBRARY}
                                ${SDLMIXER_LIBRARY}
                                ${SDLNET_LIBRARY}
                                ${SDLIMAGE_LIBRARY}
                                ${SDLTTF_LIBRARY}
                                ${GLEW_LIBRARY}
                                physfs
                                physlayer
                                m
                                #TODO: add other libraries
                            )
if(APPLE)
    target_link_libraries(hwengine IOKit SDLmain)
endif()

install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})