Longer delays between turns for better readability
The control was given too fast to the next hog, this made it hard to see damage and messages.
import QtQuick 2.7
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.3
import Hedgewars.Engine 1.0
Item {
property alias button1: button1
property alias previewImage: previewImage
property alias gameButton: gameButton
width: 1024
height: 800
property alias tickButton: tickButton
property alias gameView: gameView
ColumnLayout {
anchors.fill: parent
RowLayout {
Layout.alignment: Qt.AlignHCenter
Button {
id: button1
text: qsTr("Preview")
}
Button {
id: gameButton
text: qsTr("Game")
}
Button {
id: tickButton
text: qsTr("Tick")
}
}
Rectangle {
border.color: "orange"
border.width: 5
radius: 5
Layout.minimumHeight: 256
Layout.fillWidth: true
gradient: Gradient {
GradientStop {
position: 0
color: "lightblue"
}
GradientStop {
position: 0.9
color: "blue"
}
GradientStop {
position: 0.9
color: "darkblue"
}
GradientStop {
position: 1.0
color: "darkblue"
}
}
Image {
id: previewImage
anchors.fill: parent
anchors.margins: parent.radius
source: "qrc:/res/iconTime.png"
fillMode: Image.PreserveAspectFit
cache: false
}
}
GameView {
id: gameView
Layout.fillWidth: true
Layout.fillHeight: true
}
}
}