hedgewars/uDebug.pas
author mk12
Fri, 07 Dec 2012 16:03:53 -0500
branchflibqtfrontend
changeset 8267 9cf64a5c3445
parent 7134 beb16926ae5c
child 8437 93b647d6a00f
permissions -rw-r--r--
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 *)

{$INCLUDE "options.inc"}

unit uDebug;

interface

procedure OutError(Msg: shortstring; isFatalError: boolean);
procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean); inline;
procedure SDLTry(Assert: boolean; isFatal: boolean);

implementation
uses SDLh, uConsole, uCommands;

procedure OutError(Msg: shortstring; isFatalError: boolean);
begin
WriteLnToConsole(Msg);
if isFatalError then
    begin
    ParseCommand('fatal ' + GetLastConsoleLine, true);
    SDL_Quit;
    halt(1)
    end
end;

procedure TryDo(Assert: boolean; Msg: shortstring; isFatal: boolean);
begin
if not Assert then
    OutError(Msg, isFatal)
end;

procedure SDLTry(Assert: boolean; isFatal: boolean);
var s: shortstring;
begin
if not Assert then
    begin
    s:= SDL_GetError();
    OutError(s, isFatal)
    end
end;

end.