Don't abort ready phase for moving camera with keys
Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.
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# Project created by QtCreator 2015-05-07T16:38:43
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QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = hwmapconverter
TEMPLATE = app
SOURCES += main.cpp\
mainwindow.cpp
HEADERS += mainwindow.h
FORMS += mainwindow.ui