- Fix camera area with different zoom levels
- Fix memory leak when loading lowres texture
- Implement alternative horizont/sky sprites layout
- Remove deprecated try to load .32.png or .16.png texture
/* SDLMain.m - main entry point for our Cocoa-ized SDL app
Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
Non-NIB-Code & other changes: Max Horn <max@quendi.de>
Feel free to customize this file to suit your needs
*/
#import <Cocoa/Cocoa.h>
@interface SDLMain : NSObject
@end