tools/templates/pixlabel.h
author unc0rr
Fri, 30 Jan 2009 14:59:59 +0000
changeset 1779 9d88af62a3bb
parent 359 59fbfc65fbda
child 8442 535a00ca0d35
permissions -rw-r--r--
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon

#include <QLabel>
#include <QRect>
#include <QList>
#include <QMouseEvent>

class PixLabel : public QLabel
{
	Q_OBJECT

public:

	PixLabel();
	QList<QRect> rects;

public slots:
	void AddRect();

private:
	void paintEvent(QPaintEvent * event);
	void mousePressEvent(QMouseEvent * e);
};