author | nemo |
Mon, 02 May 2011 01:55:14 -0400 | |
changeset 5197 | 9fa96377a69c |
parent 5113 | d92b58d100ae |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2009 Kristian Lehmann <email@thexception.net> * Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #include "bgwidget.h" SpritePosition::SpritePosition(QWidget * parent, int sh) { wParent = parent; iSpriteHeight = sh; reset(); } SpritePosition::~SpritePosition() { } void SpritePosition::move() { fX += fXMov; fY += fYMov; iAngle += 4; if (iAngle >= 360) iAngle = 0; if (fY > wParent->height()) reset(); } void SpritePosition::reset() { fY = -1 * iSpriteHeight; fX = (qrand() % ((int)(wParent->width() * 1.5))) - wParent->width()/2; fYMov = ((qrand() % 400)+300) / 100.0f; fXMov = fYMov * 0.2f+((qrand()%100)/100.0f * 0.6f); //so between 0.2 and 0.6, or 0.5 +/- 0.3 iAngle = qrand() % 360; } QPoint SpritePosition::pos() { return QPoint((int)fX,(int)fY); } int SpritePosition::getAngle() { return iAngle; } void SpritePosition::init() { fY = qrand() % (wParent->height() + 1); fX = qrand() % (wParent->width() + 1); } BGWidget::BGWidget(QWidget * parent) : QWidget(parent) { setAttribute(Qt::WA_NoSystemBackground, true); sprite.load(":/res/Star.png"); setAutoFillBackground(false); for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i] = new SpritePosition(this, sprite.height()); for (int i = 0; i < 360; i++) { rotatedSprites[i] = new QImage(sprite.width(), sprite.height(), QImage::Format_ARGB32); rotatedSprites[i]->fill(0); QPoint translate(sprite.width()/2, sprite.height()/2); QPainter p; p.begin(rotatedSprites[i]); // p.setRenderHint(QPainter::Antialiasing); p.setRenderHint(QPainter::SmoothPixmapTransform); p.translate(translate.x(), translate.y()); p.rotate(i); p.translate(-1*translate.x(), -1*translate.y()); p.drawImage(0, 0, sprite); } timerAnimation = new QTimer(); connect(timerAnimation, SIGNAL(timeout()), this, SLOT(animate())); timerAnimation->setInterval(ANIMATION_INTERVAL); } BGWidget::~BGWidget() { for (int i = 0; i < SPRITE_MAX; i++) delete spritePositions[i]; for (int i = 0; i < 360; i++) delete rotatedSprites[i]; delete timerAnimation; } void BGWidget::paintEvent(QPaintEvent *event) { Q_UNUSED(event); QPainter p; p.begin(this); //p.setRenderHint(QPainter::Antialiasing); for (int i = 0; i < SPRITE_MAX; i++) { QPoint point = spritePositions[i]->pos(); p.drawImage(point.x(), point.y(), *rotatedSprites[spritePositions[i]->getAngle()]); } p.end(); } void BGWidget::animate() { for (int i = 0; i < SPRITE_MAX; i++) { // bottom edge of star *seems* clipped, but in fact, if I switch to just plain old repaint()/update() it is still clipped - artifact of transform? As for 5, is arbitrary number. 4 was noticeably clipping, 5 seemed same as update() - I assume extra room is due to rotation and value really should be calculated proportional to width/height update(spritePositions[i]->pos().x(),spritePositions[i]->pos().y(), sprite.width()+5, sprite.height()+5); spritePositions[i]->move(); } } void BGWidget::startAnimation() { timerAnimation->start(); } void BGWidget::stopAnimation() { timerAnimation->stop(); } void BGWidget::init() { for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i]->init(); }