author | nemo |
Mon, 02 May 2011 01:55:14 -0400 | |
changeset 5197 | 9fa96377a69c |
parent 4976 | 088d40d8aba2 |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ #ifndef GAMECONFIGWIDGET_H #define GAMECONFIGWIDGET_H #include <QWidget> #include <QStringList> #include <QGroupBox> #include <QSpinBox> #include <QRegExp> #include "mapContainer.h" class QCheckBox; class QVBoxLayout; class QLabel; class QTableView; class GameCFGWidget : public QGroupBox { Q_OBJECT public: GameCFGWidget(QWidget* parent); quint32 getGameFlags() const; quint32 getInitHealth() const; QByteArray getFullConfig() const; QComboBox * Scripts; QComboBox * GameSchemes; QComboBox * WeaponsName; HWMapContainer* pMapContainer; QTableView * tv; QVariant schemeData(int column) const; public slots: void setParam(const QString & param, const QStringList & value); void fullNetConfig(); void resendSchemeData(); signals: void paramChanged(const QString & param, const QStringList & value); void goToSchemes(int); void goToWeapons(int); void goToDrawMap(); private slots: void ammoChanged(int index); void mapChanged(const QString &); void templateFilterChanged(int); void seedChanged(const QString &); void themeChanged(const QString &); void schemeChanged(int); void scriptChanged(int); void jumpToSchemes(); void jumpToWeapons(); void mapgenChanged(MapGenerator m); void maze_sizeChanged(int s); void onDrawnMapChanged(const QByteArray & data); private: QGridLayout mainLayout; QCheckBox * bindEntries; QString curNetAmmoName; QString curNetAmmo; QRegExp seedRegexp; void setNetAmmo(const QString& name, const QString& ammo); }; #endif // GAMECONFIGWIDGET_H