give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include "pagesingleplayer.h"
#include "gamecfgwidget.h"
QLayout * PageSinglePlayer::bodyLayoutDefinition()
{
QVBoxLayout * vLayout = new QVBoxLayout();
QHBoxLayout * topLine = new QHBoxLayout();
QHBoxLayout * middleLine = new QHBoxLayout();
vLayout->addStretch();
vLayout->addLayout(topLine);
vLayout->addSpacing(30);
vLayout->addLayout(middleLine);
vLayout->addStretch();
topLine->addStretch();
BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
topLine->addSpacing(60);
BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
topLine->addStretch();
BtnCampaignPage = addButton(":/res/Campaign.png", middleLine, 0, true);
BtnCampaignPage->setToolTip(tr("Campaign Mode (...)"));
BtnCampaignPage->setVisible(false);
BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 1, true);
BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions)"));
return vLayout;
}
QLayout * PageSinglePlayer::footerLayoutDefinition()
{
QHBoxLayout * bottomLine = new QHBoxLayout();
bottomLine->addStretch();
BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
BtnLoad = addButton(":/res/Load.png", bottomLine, 2, true);
BtnLoad->setStyleSheet("QPushButton{margin: 24px 0 0 0;}");
BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
bottomLine->setStretch(1,0);
bottomLine->setStretch(2,0);
bottomLine->setAlignment(BtnDemos, Qt::AlignRight | Qt::AlignBottom);
bottomLine->setAlignment(BtnLoad, Qt::AlignRight | Qt::AlignBottom);
return bottomLine;
}
void PageSinglePlayer::connectSignals()
{
//TODO
}
PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
{
initPage();
}