In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
if (NOT APPLE)
CONFIGURE_FILE(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
endif()
if (APPLE AND BUNDLE)
find_package(Qt4 REQUIRED)
find_package(SDL REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_net REQUIRED)
find_package(SDL_ttf REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(OGGVORBIS REQUIRED)
find_package(SPARKLE)
#use the associated tool from the libraries we've selected
string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}")
find_program(macdeployqt_EXE NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin NO_DEFAULT_PATH)
if(NOT macdeployqt_EXE)
message(FATAL_ERROR "The utility macdeployqt is required to create the bundle!")
endif()
#dummy target, we're interested in the postscript file
add_custom_target(bundle)
set_target_properties(bundle PROPERTIES POST_INSTALL_SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
set(frameworks_dir ${bundle_name}/Contents/Frameworks/)
string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}")
if(SPARKLE_FOUND)
set(SPARKLE_FOUND 1)
else()
set(SPARKLE_FOUND 0)
endif()
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)
endif(APPLE AND BUNDLE)