Rework rankings of losing clans: Rank them in the reverse order they died
New ranking rule:
- The clan that survived is ranked 1st.
- The clan that died last is ranked 2nd.
- The clan that died second last is ranked 3rd.
- The clan that died third last is ranked 4th.
- And so on ...
Old ranking rule:
- The clan that survived is ranked 1st.
- The losing teams are ranked in the order they started with, which isn't fair.
Draws are not handled properly in rankings yet.
@headers@
#undef KEY
#if defined(__i386)
# define KEY '_','_','i','3','8','6'
#elif defined(__x86_64)
# define KEY '_','_','x','8','6','_','6','4'
#elif defined(__ppc__)
# define KEY '_','_','p','p','c','_','_'
#elif defined(__ppc64__)
# define KEY '_','_','p','p','c','6','4','_','_'
#endif
#define SIZE (sizeof(@type@))
char info_size[] = {'I', 'N', 'F', 'O', ':', 's','i','z','e','[',
('0' + ((SIZE / 10000)%10)),
('0' + ((SIZE / 1000)%10)),
('0' + ((SIZE / 100)%10)),
('0' + ((SIZE / 10)%10)),
('0' + (SIZE % 10)),
']',
#ifdef KEY
' ','k','e','y','[', KEY, ']',
#endif
'\0'};
#ifdef __CLASSIC_C__
int main(argc, argv) int argc; char *argv[];
#else
int main(int argc, char *argv[])
#endif
{
int require = 0;
require += info_size[argc];
(void)argv;
return SIZE;
}