QTfrontend/SparkleAutoUpdater.h
author nemo
Sun, 20 Jun 2010 22:35:10 -0400
changeset 3526 a1d2180fef42
parent 2948 3f21a9dc93d0
child 7933 223b3a195474
permissions -rw-r--r--
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.

/*
 * Copyright (C) 2008 Remko Troncon
 */

#ifndef SPARKLEAUTOUPDATER_H
#define SPARKLEAUTOUPDATER_H

#include <QString>

#include "AutoUpdater.h"

class SparkleAutoUpdater : public AutoUpdater
{
    public:
        SparkleAutoUpdater(const QString& url);
        ~SparkleAutoUpdater();

        void checkForUpdates();

    private:
        class Private;
        Private* d;
};

#endif